This wiki is archived and useful information is being migrated to the main bzflag.org website

DevelopmentPlans/2.3

From BZFlagWiki
Revision as of 19:04, 11 May 2011 by Bullet Catcher (Talk | contribs) (new plan for a new release)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

BZFlag 2.3 will be a development version intended to sidestep the abandonment of BZFlag 3.0 development.

Goal

The goal is to release a new version of BZFlag that is incompatible with 2.0.x for a good reason, and has at least one new feature that will make many players want to upgrade.

The hope is that this process will renew developer motivation and attract new developers.

Note: the game version number that 2.3 would be released as has not been chosen yet.

Ideas

  • Facilitate moving global services (e.g., my.bzflag.org) to new hardware.
  • Add one or two non-trivial client features so the players will be motivated to upgrade
 - graphics quality?
 - server list backport?
 - Cloaked Shot flag (hoping for better than this)
  • anti-cheating?
  • Fix the protocol bug that version 2.0.16 was a bandaid for.
  • Remove the /identify command.
  • BZBB rank promotions! ;-)

Schedule

  • Immediately open 2.0.17 up for whitespace, Subversion properties, copyright notices, and other easy changes that don't break protocol.
  • Solicit specific change proposals that can be completed within one month. Each proposal must be sponsored by an individual developer who will lead its implementation.
  • When proposals are in and accepted by consensus, start the 1-month countdown clock.
  • Copy v2_0branch to v2_3branch and commit a change that requires a new protocol number.
  • Implement accepted proposals and test.
  • After 1 month, revert any changes that have caused unfixed regressions.
  • Choose a version number for the release.
  • Rename v2_3branch to vN_Nbranch and release.

Proposals

TBD