Editing Development RoadMap

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This version may be rolled into the 3.0 release if that code base is still usable. If the code is extended from 2.4 it may have these features;
 
This version may be rolled into the 3.0 release if that code base is still usable. If the code is extended from 2.4 it may have these features;
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* [[DevelopmentPlans/ShotIDCleanup|Shot ID Cleanup]]
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* Shot limits from server with display of remaining shots on HUD (solve GM lock problem).
 
* Acceleration changes
 
* Acceleration changes
 
* Flag Drop "Zone" feature
 
* Flag Drop "Zone" feature
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* Solution for dropped shots (TCP? confirm message? logging?)
 
* Solution for dropped shots (TCP? confirm message? logging?)
 
* Tank parts? Customization? [[CustomTanks]]
 
* Tank parts? Customization? [[CustomTanks]]
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* Team After Join?
 
* More colors in OFFA?
 
* More colors in OFFA?
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* Dialogs and prompts?
 
* Eval ID and ID label markers (MMO style? Always show teammates?)
 
* Eval ID and ID label markers (MMO style? Always show teammates?)
 
* Graphics settings cleanup, optimize for GF2 or newer. Make low good for GMA chipsets.
 
* Graphics settings cleanup, optimize for GF2 or newer. Make low good for GMA chipsets.
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* List server indication of game options that are per object or zone ( rico, jump, etc..)
 
* Server List showing that games require ID ( cool little icon?)
 
* Server List showing that games require ID ( cool little icon?)
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* Use BZID for all saved user identifiers not names.
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* Cleanup MOTD into optimal system ( using db?).
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* Grouping for links (with  relative and absolute names)
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* Grouping for weapons and entry zones (with transforms)
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* Grouping for physics drivers (with transforms and copying)
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* Grouping for texture matrices, dynamic color, xforms, and materials
 
* Extern cleanup
 
* Extern cleanup
 
* Vector class use instead of float[3]
 
* Vector class use instead of float[3]

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