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Development RoadMap

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Revision as of 20:01, 7 June 2011 by JeffM2501 (Talk | contribs) (2.6 (Next Breaking Release): newline)

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Overview

This document discusses the general development road-map for Future BZFlag Releases.

Features

Individual features may move up or down the roadmap depending on how/when they get done. Entire releases may be pushed up the roadmap or merged depending on how development goes.

2.4

Goals: Get a release out

2.4 will be the next release of BZFlag and is protocol incompatible with all previous versions.

2.4.0 (Wake the dead)

The development goals are listed here BZFlag 2.3

2.4.2 (What was once lost)

2.4.2 will be the first maintenance release of the 2.4.x compatibility line. Its primary function is to fix bugs found in the 2.4.0 release and to include non breaking items that were not ready during the initial release including:

  • BZFScron
  • Fastmap
  • Push Stats

2.4.4 (Making the stride)

  • New Death effects
  • HTTP Management plugins
  • Bug fixes
  • New Font System
  • New Server List
  • New Translations
  • Download Authorization Dialog

2.4.x (Maintenance)

Continuing releases to fix critical bugs. New features should go into 2.6 at this point.

2.6 (Next Breaking Release)

Goals: Continue Development

This version may be rolled into the 3.0 release if that code base is still usable. If the code is extended from 2.4 it may have these features;

  • Lua (Client side)
  • Acceleration changes
  • Flag Drop "Zone" feature

3.0 (Next Major)

Goals: Get back to where V3 wanted to be. Using the 2.99 continuing branch, or the 2.6 branch with a lot of back-ports depending on code-base stability.

  • Consistent collisions on all world objects (treat them as meshes?).
  • New Simulation
  • Shot Type/Flag Type split
  • Things added in V3 that were not back-ported.

3.0.2

Goals: End user experience Compatible release ( if possible ) that makes the game easier for new users to play and for servers to manage players.

  • UI Cleanup
  • New Group and Wser Management.
  • In game registration
  • Tutorials

3.2

Goals: Modernization Goals for this release are to bring the game's networking and simulation system up to par with modern games.

  • Lag compensation
  • Threaded Networking
  • Threaded Simulation
  • UI customization

3.4

Goals: Server State

  • Server Side Shots
  • Server Side Deaths
  • Server Side Bot API

4.0

Goals: Graphics Upgrades

  • Third party graphics engine? Ogre? CS?
  • Resource Updates?
  • Patching?
  • Shader Support?
  • OpenGL 2+?