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Difference between revisions of "Development RoadMap"

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(3.4)
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* Server Side Bot API
 
* Server Side Bot API
 
* Removal of Client Side Logic
 
* Removal of Client Side Logic
 +
* Generic Simulation serialization for recordings that are independent of network format.
  
 
==4.0==
 
==4.0==

Revision as of 19:33, 7 July 2011

Overview

This document discusses the general development road-map for Future BZFlag Releases.

Features

Individual features may move up or down the roadmap depending on how/when they get done. Entire releases may be pushed up the roadmap or merged depending on how development goes.

2.4

Goals: Get a release out

2.4 will be the next release of BZFlag and is protocol incompatible with all previous versions.

2.4.0 (Wake the dead)

Released on 2011/07/03 BZFlag 2.4

2.4.2

2.4.2 will be the first maintenance release of the 2.4.x compatibility line. Its primary function is to fix bugs found in the 2.4.0 release and to include non breaking items that were not ready during the initial release including:

  • All the horrible things we missed
  • BZFScron
  • Fastmap
  • Push Stats
  • Joystick fixes
  • CIDR/subnet bans from Filter.cxx
  • Fix tank drawing in radar mode

2.4.4

  • New Death effects
  • HTTP Management plugins
  • Bug fixes
  • New Font System
  • New Server List
  • New Translations
  • Download Authorization Dialog
  • GM lock-on markers on the radar.
  • Fix mac .app build system (make it just use a script not xcode?)
  • Sever side IP/Host/callsign (not perm base) mute
  • Graphic tank on radar at high zoom
  • Evaluate rabbit logic.
  • how to deal with third party libs in plugins, specialy ones we build optionaly.

2.4.x (Maintenance)

Continuing releases to fix critical bugs. New features should go into 2.6 at this point.

2.6 (Next Breaking Release)

Goals: Continue Development

This version may be rolled into the 3.0 release if that code base is still usable. If the code is extended from 2.4 it may have these features;

  • Lua (Client side)
  • Acceleration changes
  • Flag Drop "Zone" feature
  • XFire ?
  • OpenAL/Support, OGG, Hardware mixing and 3d (replace platform audio?)
  • Solution for dropped shots (TCP? confirm message? logging?)
  • Tank parts? Customization? CustomTanks
  • Team After Join?
  • More colors in OFFA?
  • Dialogs and prompts?
  • Eval ID and ID label markers (MMO style? Always show teammates?)
  • Graphics settings cleanup, optimize for GF2 or newer. Make low good for GMA chipsets.

3.0 (Next Major)

Goals: Get back to where V3 wanted to be.

Using the 2.99 continuing branch, or the 2.6 branch with a lot of back-ports depending on code-base stability.

  • Have BZFS convert all world objects into mesh representations for consistent client collisions.
  • Point in Polyhedron tests to remove inside/outside points.
  • New Simulation
  • Shot Type/Flag Type split
  • Things added in previous versions that were not back-ported from the codebase this release uses.

3.0.2

Goals: End user experience

Compatible release ( if possible ) that makes the game easier for new users to play and for servers to manage players.

  • UI Cleanup
  • New Group and User Management.
  • In game registration
  • Tutorials

3.2

Goals: Modernization

Goals for this release are to bring the game's networking and simulation system up to par with modern games.

  • Lag compensation
  • Threaded Networking
  • Threaded Simulation
  • UI customization
  • General Resource Updates and Downloads (sounds, scripts etc..)?
  • External model loading ( for tanks )

3.4

Goals: Server State

  • Server Side Radar
  • Server Side Shots
  • Server Side Deaths
  • Server Side Bot API
  • Removal of Client Side Logic
  • Generic Simulation serialization for recordings that are independent of network format.

4.0

Goals: Graphics Upgrades

  • Third party graphics engine? Ogre? Irrlicht? lightfeather?
  • Patching?
  • Shader/Material Support?
  • OpenGL 2+?
  • Tank skins

5.0

Goals: Extensibility

  • Server defined game logic and settings
  • Game mode plug-ins/scripts on the server
  • Server defined graphics elements ( shots, models, etc)
  • List server separation by game mode
  • Require Registration and limit server choices until verified?