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− | + | Every flag type has it's own associated 2 letter flag code to identify it. | |
+ | |||
+ | ==Use== | ||
+ | Flag codes are used when specifying specific flags, ether as server startup parameters, or as part of the map file. They are also used in various map structures such as [[weapon (object)|world weapons]] and [[Base||CTF Bases]]. The [[BZFS API]] will use flag codes as well to identify flag types. | ||
+ | |||
+ | ==The Flag Codes== | ||
+ | ===Team Flags=== | ||
+ | *'''R*''' Red Team | ||
+ | *'''G*''' Green Team | ||
+ | *'''B*''' Blue Team | ||
+ | *'''P*''' Purple Team | ||
+ | |||
+ | ===Good Flags=== | ||
+ | *'''V''' High Speed | ||
+ | *'''QT''' Quick Turn | ||
+ | *'''OO''' Oscillation Overthruster | ||
+ | *'''F''' Rapid Fire | ||
+ | *'''MG'''Machine Gun | ||
+ | *'''GM''' Guided Missile | ||
+ | *'''L''' Laser | ||
+ | *'''R''' Ricochet | ||
+ | *'''SB''' Super Bullet | ||
+ | *'''IB''' Invisible Bullet | ||
+ | *'''ST''' Stealth | ||
+ | *'''T''' Tiny | ||
+ | *'''N''' Narrow | ||
+ | *'''SH''' Shield | ||
+ | *'''SR''' Steamroller | ||
+ | *'''SW''' Shock Wave | ||
+ | *'''PZ''' Phantom Zone | ||
+ | *'''G''' Genocide | ||
+ | *'''JP''' Jumping | ||
+ | *'''ID''' Identify | ||
+ | *'''CL''' Cloaking | ||
+ | *'''US''' Useless | ||
+ | *'''MQ''' Masquerade | ||
+ | *'''SE''' Seer | ||
+ | *'''TH''' Thief | ||
+ | *'''BU''' Burrow | ||
+ | *'''WG''' Wings | ||
+ | *'''A''' Agility | ||
+ | *'''LG''' Low Gravity | ||
+ | |||
+ | ===Bad Flags=== | ||
+ | *'''RC''' ReverseControls | ||
+ | *'''CB''' Colorblindness | ||
+ | *'''O''' Obesity | ||
+ | *'''LT''' Left Turn Only | ||
+ | *'''RT''' Right Turn Only | ||
+ | *'''FO''' Forward Only | ||
+ | *'''RO''' ReverseOnly | ||
+ | *'''M''' Momentum | ||
+ | *'''B''' Blindness | ||
+ | *'''JM''' Jamming | ||
+ | *'''WA''' Wide Angle | ||
+ | *'''NJ''' No Jumping | ||
+ | *'''TR''' Trigger Happy | ||
+ | *'''BY''' Bouncy | ||
+ | |||
+ | [[Category:Server]] |