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Flag Ideas To Convert

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Revision as of 17:42, 30 March 2009 by JeffM2501 (Talk | contribs) (move to new format)

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List of flag ideas to process to new format:

Legend
To be Approved
Approved as a not bad idea, but needs research
Rejected
Claimed (Implementing)
SVN (Implemented, and going to be in the release)
Maybe but there are issues
Name +/- Status Use
Sensor Echo (SE) - Maybe, not a bad idea. All tanks show up twice (or more) on radar. Echoes behave like the tank they mirror, down to the flag.
Delayed Shot (DS) - Yes. Shots wait some prescribed amount of time (2 seconds?) between clicking and actually firing.
Extra Shot (ES) + Yes. Player gets an extra shot.
SlowMotion (SM) - Yes. Tank moves and turns with half speed.
Score Flags (SF) + Maybe, a multi-player isn't a bad idea. Gives you more than one point for each kill. Maybe randomize between 2 and 5 points. (This could also be used as a handicap for beginners)
Flag Magnet (FM) + When you shoot this, all nearby flags get pulled into it and disappear (Go to phantom zone?)
Flag Changer (FC) + You can give/take somebody bad/good flags. (Zoned flags too?) Dontkillmyimabeg.
Sonar (SO) + When you pick this flag up, your radar is reduced in power. All tanks appear as rogues on the screen, and they are some five or ten bzunits from the actual location. However, you see a yellow marker on the screen wherever the tanks are, and it gets smaller as the target is further away. (A simpler way to do this is to make all tanks five or ten bzunits away from their real location on the radar. This is obviously a bad flag.) (This could be used on no-radar maps as a way to get radar, at the discretion of the map maker.)
SlowShot (SS) - Your shots travel at half speed. (Maybe half range too?)
Variable Speed (VS) - Your shots go at random speeds between .5 and 2 times normal. (Range increased/decreased when speed goes up or down, possibly?)
SLow tank (SL) - Your tank moves and turns at half speed.
ClimbinG (CG) + Your tank can climb walls as a gecko. Sneak tower campers!
RadarUpgrade (RU) + Your radar shows the direction tanks are facing with a small arrow pointing off of their tank in the direction of the barrel.
LimitedSensors (LS) - Your tank's radar is reduced to the smallest of the three basic radiuses (#1), and your vision blanks out at the same distance as the radar stops at.
BadAim (BA) - Your shots go off course left or right by as much as 10 degrees.
HEavy (HE) - Your jump height is halved.
VerticalBullet (VB) +/- Your bullets fall down slowly, as if actually pulled by gravity. They could skip across the ground if ricochet is on.
CrazYshot (CY) - Your bullets will, occasionally during flight, change speed. They might start at the regular speed, then suddenly double their speed, and later halve it back to normal.
Extra Sight (ES) - All world edges are mirrors, so you can see around corners. I thought this might be a bit too little, so the other half of it could be some sort of shimmery ghost-ness about cloaked tanks, like the glow of a cloaked bullet. The other half could also being able to see into drive-through-able objects instead. _