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<h1>What are flags?</h1>
 
<h1>What are flags?</h1>
Flags are, well, flags. They can be picked up by the tanks and modify their behaviour. In general there are good and bad superflags and team flags. They are one of the key factors how to kill the other tanks.
+
Flags are, well, flags. They can be picked up by the [[Tank|tanks]] and modify their behaviour. In general there are good and bad superflags and team flags. They are one of the key factors how to kill the other tanks.
  
 
== Team Flags ==
 
== Team Flags ==
  
Team flags are supplied by the server in the capture-the-flag style
+
Team flags are supplied by the server in the [[CTF|capture-the-flag]] style game.  While at least one player is on a team, that team's flag is in the game. When captured, the flag is returned to the team's [[base]]. If the flag is dropped in a bad place, it is moved to a  safety  position. Bad places are on top of a building or on an enemy team base.  The flag can be dropped on a team base only by a player from a third  team; for example, when a blue player drops the red flag on the green base.
game.  While at least one player is on a team, that team's flag is in
+
the game. When captured, the flag is returned to the team's base. If
+
the flag is dropped in a Bad Place, it is moved to a  safety  position.
+
Bad Places  areon top of a building or on an enemy team base.  The
+
flag can be dropped on a team base only by a player from a third  team;
+
for example, when a blue player drops the red flag on the green base.
+
  
A team flag is captured when a tank takes an enemy flag onto its base
+
A team flag is captured when a tank takes an enemy flag onto its base or when a tank takes its flag onto an enemy base (even  if  there's  no one  playing  on  that  team). You must be on the ground to capture a flag.
or when a tank takes its flag onto an enemy base (even  if  there's  no
+
one  playing  on  that  team). You must be on the ground to capture a
+
 
        
 
        
== Good superflags (flag abbreviation in parenthesis) ==
+
== Good superflags ==
'''High Speed (V)''' Boosts top speed by 50%.
+
{|{{Prettytable}}
 
+
|-
'''Quick Turn (QT)''' Boosts turn rate by 50%.
+
| {{Hl3}} |'''Flag'''  
 
+
| {{Hl3}} |'''Abbr'''
'''Agility (A)''' Improves a tank's dodging capabilities.
+
| {{Hl3}} |'''Description'''
 
+
|-
'''Oscillation Overthruster (OO)'''
+
| High Speed  || V ||  Boosts top speed by 50%.
      Let's the tank go through buildings. You cannot back up
+
|-
      in or into a building, nor can you shoot while inside.
+
| Quick Turn || QT ||  Boosts turn rate by 50%.
 
+
|-
'''Rapid Fire (F)''' Increases shot speed and decreases range and reload
+
| Agility || A ||  Improves the dodging capabilities of the tank.
      delay.
+
|-
 
+
| Oscillation Overthruster || OO ||  Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.
'''Machine Gun (MG)'''
+
|-
      Increases shot speed and dramatically decreases range
+
| Rapid Fire || F ||  Increases shot speed and decreases range and reload delay.
      and reload delay.
+
|-
 
+
| Machine Gun || MG ||  Increases shot speed and dramatically decreases range and reload delay.
'''Guided Missile (GM)'''
+
|-
      Shots guide themselves when locked on. The missile can
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| Guided Missile || GM ||  Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.
      be retargeted at any time during its flight (with the
+
|-
      right mouse button). This allows the player some con-
+
| Laser || L ||  Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.
      trol over the missile's steering.
+
|-
 
+
| Ricochet || R ||  Shots reflect off walls. It is exceptionally easy to kill yourself with this flag.
'''Laser (L)''' Shoots a laser, with effectively infinite speed and
+
|-
      range. Just point and shoot. The binoculars are handy
+
| Super Bullet || SB ||  Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.
      for lining up distant targets. The downside (you knew
+
|-
      it was coming) is that the reload time is doubled.
+
| Stealth || ST ||  Tank becomes invisible on radar but is still visible out-the-window.
 
+
|-
'''Ricochet (R)''' Shots reflect off walls. It is exceptionally easy to
+
| Cloaking || CL ||  Tank becomes invisible out-the-window but is still visible on radar.
      kill yourself with this flag.
+
|-
 
+
| Invisible Bullet || IB ||  Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.
'''Super Bullet (SB)'''
+
|-
      Shots can go through buildings (possibly destroying a
+
| Tiny || T ||  Tank becomes much smaller and harder to hit. you must get quite close).
      tank with the oscillation overthruster flag) and can
+
|-
      also destroy (phantom) zoned tanks.
+
| Shock Wave || SW ||  Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings).
 
+
|-
'''Stealth (ST)''' Tank becomes invisible on radar but is still visible
+
| Phantom Zone || PZ ||  Driving through a teleporter phantom zones the tank. A zoned tank cannot shoot, but can drive through buildings and cannot be destroyed except by a Super Bullet or a Shock Wave (or if the teams flag is captured).
      out-the-window.
+
|-
 
+
| Genocide || G ||  Destroying any tank on a team destroys every player on that team.
'''Cloaking (CL)''' Tank becomes invisible out-the-window but is still visi-
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|-
      ble on radar.
+
| Jumping || JP ||  Allows the tank to jump. You cannot steer while in the air.
 
+
|-
'''Invisible Bullet (IB)'''
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| Identify || ID ||  Displays the identity of the closest flag in the vicinity.
      Shots are invisible on radar (except your own). They
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|-
      are visible out-the-window. Sort of stealth for shots.
+
| Masquerade || MQ ||  You tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity.
 
+
|-
'''Tiny (T)''' Tank becomes much smaller and harder to hit.
+
| Burrow || BU ||  You tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However your tank controls are sluggish, and anyone, no matter what flag they have, can crush you like.
 
+
|-
      you must get quite close).
+
| Seer || SE ||  See Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets.
 
+
|-
'''Shock Wave (SW)'''
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| Thief || TH ||  Tank is small and fast, when you shoot an opponent, he is not killed, but instead, you steal his flag.
      Tank doesn't fire shells. Instead it sends out a shock
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|-
      wave in all directions. Any tank caught in the wave is
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| Useless || US ||  It is useless!
      destroyed (including tanks on or in buildings).
+
|-
 
+
| Wings || WG ||  Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling.
'''Phantom Zone (PZ)'''
+
|}
      Driving through a teleporter phantom zones the tank.   A
+
      zoned tank cannot shoot, but can drive through buildings
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      and cannot be destroyed except by a Super Bullet or a
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      Shock Wave (or if the team's flag is captured).
+
 
+
'''Genocide (G)''' Destroying any tank on a team destroys every player on
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      that team.
+
 
+
'''Jumping (JP)''' Allows the tank to jump. You cannot steer while in the
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      air.
+
 
+
'''Identify (ID)''' Displays the identity of the closest flag in the vicin-
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      ity.
+
 
+
'''Masquerade (MQ)'''
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      You tank looks like a teammate when viewed out of the
+
      window. Bullets, radar and targeting reveal your true
+
      identity.
+
 
+
'''Burrow {BU}''' You tank burrows into the ground up to your muzzle, mak-
+
      ing  you impervious to normal shots, as they sail above
+
      you. However your tank controls are sluggish, and any-
+
      one, no matter what flag they have, can crush you like.
+
 
+
'''Seer (SE)''' See Stealthed, Cloaked and Masqueraded tanks as normal,
+
      as well as Invisible Bullets.
+
 
+
'''Thief (TH)''' Tank is small and fast, when you shoot an opponent, he
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      is not killed, but instead, you steal his flag.
+
 
+
'''Useless (US)''' It's useless!
+
 
+
'''Wings (WG)''' Tank can drive around in the air, and may be able to
+
      jump multiple times. This can be useful when jumping or
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      falling.
+
 
+
== Bad superflags (flag abbreviation in parentheses) ==
+
 
+
 
+
'''Colorblindness (CB)'''
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      Prevents tank  from  seeing  any team information about
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      other tanks.  You have to be careful to  avoid  shooting
+
      teammates.
+
 
+
'''Momentum (M)''' Gives the tank a lot of inertia.
+
 
+
'''Blindness (B)''' Blanks the out-the-window view.  The radar still works.
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      It  is  effectively  impossible  to detect any tank with
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      Stealth; shooting a Stealth with Blindness is the stuff
+
      legends are made of.
+
 
+
'''Jamming (JM)''' Disables the radar but you can still see.
+
 
+
'''Wide Angle (WA)'''
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      Gives  the tank a fish eye lens that's rather disorient-
+
      ing.
+
 
+
'''No Jumping (NJ)'''
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      Tank is not allowed to jump.
+
 
+
'''Trigger Happy (TR)'''
+
      Tank can't stop shooting.  Watch out for that richochet.
+
 
+
'''Reverse Controls (RC)'''
+
      Tank  driving  controls  are  reversed  from their usual
+
      behavior.
+
  
 +
== Bad superflags ==
 +
{|{{Prettytable}}
 +
|-
 +
| {{Hl3}} |'''Flag'''
 +
| {{Hl3}} |'''Abbr'''
 +
| {{Hl3}} |'''Description'''
 +
|-
 +
| Colorblindness  || CB ||  Prevents tank from seeing any team information about other tanks. You have to be careful to avoid shooting teammates.
 +
|-
 +
| Momentum  || M ||  Gives the tank a lot of inertia.
 +
|-
 +
| Blindness  || B ||  Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.
 +
|-
 +
| Jamming  || JM ||  Disables the radar but you can still see.
 +
|-
 +
| Wide Angle  || WA ||  Gives the tank a fish eye lens that
 +
|-
 +
| No Jumping  || NJ ||  Tank is not allowed to jump.
 +
|-
 +
| Trigger Happy  || TR ||  Tank cannot stop shooting. Watch out for that richochet.
 +
|-
 +
| Reverse Controls  || RC ||  Tank driving controls are reversed from their usual behavior.
 +
|}
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 19:57, 19 February 2007

What are flags?

Flags are, well, flags. They can be picked up by the tanks and modify their behaviour. In general there are good and bad superflags and team flags. They are one of the key factors how to kill the other tanks.

Team Flags

Team flags are supplied by the server in the capture-the-flag style game. While at least one player is on a team, that team's flag is in the game. When captured, the flag is returned to the team's base. If the flag is dropped in a bad place, it is moved to a safety position. Bad places are on top of a building or on an enemy team base. The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.

A team flag is captured when a tank takes an enemy flag onto its base or when a tank takes its flag onto an enemy base (even if there's no one playing on that team). You must be on the ground to capture a flag.

Good superflags

Flag Abbr Description
High Speed V Boosts top speed by 50%.
Quick Turn QT Boosts turn rate by 50%.
Agility A Improves the dodging capabilities of the tank.
Oscillation Overthruster OO Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.
Rapid Fire F Increases shot speed and decreases range and reload delay.
Machine Gun MG Increases shot speed and dramatically decreases range and reload delay.
Guided Missile GM Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.
Laser L Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.
Ricochet R Shots reflect off walls. It is exceptionally easy to kill yourself with this flag.
Super Bullet SB Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.
Stealth ST Tank becomes invisible on radar but is still visible out-the-window.
Cloaking CL Tank becomes invisible out-the-window but is still visible on radar.
Invisible Bullet IB Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.
Tiny T Tank becomes much smaller and harder to hit. you must get quite close).
Shock Wave SW Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings).
Phantom Zone PZ Driving through a teleporter phantom zones the tank. A zoned tank cannot shoot, but can drive through buildings and cannot be destroyed except by a Super Bullet or a Shock Wave (or if the teams flag is captured).
Genocide G Destroying any tank on a team destroys every player on that team.
Jumping JP Allows the tank to jump. You cannot steer while in the air.
Identify ID Displays the identity of the closest flag in the vicinity.
Masquerade MQ You tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity.
Burrow BU You tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However your tank controls are sluggish, and anyone, no matter what flag they have, can crush you like.
Seer SE See Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets.
Thief TH Tank is small and fast, when you shoot an opponent, he is not killed, but instead, you steal his flag.
Useless US It is useless!
Wings WG Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling.

Bad superflags

Flag Abbr Description
Colorblindness CB Prevents tank from seeing any team information about other tanks. You have to be careful to avoid shooting teammates.
Momentum M Gives the tank a lot of inertia.
Blindness B Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.
Jamming JM Disables the radar but you can still see.
Wide Angle WA Gives the tank a fish eye lens that
No Jumping NJ Tank is not allowed to jump.
Trigger Happy TR Tank cannot stop shooting. Watch out for that richochet.
Reverse Controls RC Tank driving controls are reversed from their usual behavior.