This wiki is archived and useful information is being migrated to the main bzflag.org website

Flag List

From BZFlagWiki
Revision as of 17:33, 24 March 2007 by Mr Burns (Talk | contribs) (Good superflags)

Jump to: navigation, search

What are flags?

Flags are, well, flags. Tanks pick up a flag by driving over it. In general there are good and bad superflags, which change the behaviour of the tank or weapon, and team flags. They are one of the key factors how to kill the other tanks.

Only one flag at a time may be carried and can usually be dropped by pressing the spacebar or middle mouse key (MMK). Except where a map has been configured to make you hold a "bad" superflag for a certain length of time before being automatically dropped. Some maps feature "antidote flags", which appear randomly in yellow as soon as you pick up a bad flag. Driving over the antidote flag will cause the bad flag to be dropped and the antidote flags to disappear. Some maps have the feature that shooting another tank will cause a carried bad flag to be dropped.

Can't see the flags on the playing field and/or on the radar? It's possible that the map doesn't have any flags but it's more likely that you've accidentally switched them off in your excited playing of the game! The default key to toggle flags on/off on the radar is "h", and in the HUD is "j". Try pressing the appropriate key and see what happens!

Team Flags

Team flags are supplied by the server in the capture-the-flag style game. While at least one player is on a team, that team's flag is in the game. When captured, the flag is returned to the team's base. If the flag is dropped in a bad place, it is moved to a safety position. Bad places are on top of a building or on an enemy team base. The flag can be dropped on a team base only by a player from a third team; for example, when a blue player drops the red flag on the green base.

A team flag is captured when a tank drops an enemy flag onto its own base or when a tank takes its flag onto an enemy base, even if there's no one playing on that team. You must be on the ground to capture a flag.

Good superflags

Flag Abbr Description
High Speed V Boosts top speed by 50%.
Quick Turn QT Boosts turn rate by 50%.
Agility A Improves the dodging capabilities of the tank.
Oscillation Overthruster OO Lets the tank go through buildings. You cannot back up in or into a building, nor can you shoot while inside.
Rapid Fire F Increases shot speed and decreases range and reload delay.
Machine Gun MG Increases shot speed and dramatically decreases range and reload delay.
Guided Missile GM Shots guide themselves when locked on. The missile can be retargeted at any time during its flight (with the right mouse button). This allows the player some control over the missile steering.
Laser L Shoots a laser, with effectively infinite speed and range. Just point and shoot. The binoculars are handy for lining up distant targets. The downside (you knew it was coming) is that the reload time is doubled.
Ricochet R Shots bounce off walls. It is exceptionally easy to kill yourself with this flag.
Super Bullet SB Shots can go through buildings (possibly destroying a tank with the oscillation overthruster flag) and can also destroy (phantom) zoned tanks.
Stealth ST Tank becomes invisible on radar but is still visible out-the-window.
Cloaking CL Tank becomes invisible out-the-window but is still visible on radar.
Invisible Bullet IB Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots.
Tiny T Tank becomes much smaller and harder to hit. You must get quite close).
Shock Wave SW Tank does not fire shells. Instead it sends out a shock wave in all directions. Any tank caught in the wave is destroyed (including tanks on or in buildings).
Phantom Zone PZ Driving through a teleporter phantom zones the tank. A zoned tank cannot shoot, but can drive through buildings and cannot be destroyed except by a Super Bullet or a Shock Wave (or if the teams flag is captured).
Genocide G Destroying any tank on a team destroys every player on that team.
Jumping JP Allows the tank to jump. You cannot steer while in the air.
Identify ID Displays the identity of the closest flag in the vicinity.
Masquerade MQ Your tank looks like a teammate when viewed out of the window. Bullets, radar and targeting reveal your true identity.
Burrow BU Your tank burrows into the ground up to your muzzle, making you impervious to normal shots, as they sail above you. However your tank controls become sluggish, your radar view is reduced and anyone, no matter what flag they have, can crush you like a beetle.
Seer SE See Stealthed, Cloaked and Masqueraded tanks as normal, as well as Invisible Bullets.
Thief TH Tank is small and fast, when you shoot an opponent, he is not killed, but instead, you steal his flag.
Useless US It is useless!
Wings WG Tank can drive around in the air, and may be able to jump multiple times. This can be useful when jumping or falling.

Bad superflags

Flag Abbr Description
Colorblindness CB Prevents tank from seeing any team information about other tanks. You have to be careful to avoid shooting teammates.
Momentum M Gives the tank a lot of inertia.
Blindness B Blanks the out-the-window view. The radar still works. It is effectively impossible to detect any tank with Stealth; shooting a Stealth with Blindness is the stuff legends are made of.
Jamming JM Disables the radar but you can still see.
Wide Angle WA Gives the tank a fish eye lens that
No Jumping NJ Tank is not allowed to jump.
Trigger Happy TR Tank cannot stop shooting. Watch out for that richochet.
Reverse Controls RC Tank driving controls are reversed from their usual behavior.

Flag Ideas

See Flag Ideas page