Editing Flag ideas

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==Rejections==
 
==Rejections==
Most flag ideas are rejected, mostly because they are not well thought out, or they take the game in a direction that the project management does not wish it to go. Rejected flags are moved to the [[Rejected flag ideas]] page.
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Most flag ideas are rejected, mostly because they are not well thought out, or they take the game in a direction that the project management does not wish it to go. Rejected flags are moved to the [[Flag ideas/Rejected]] page.
  
 
===<span style="color:#cc0000">Idea Submission Guidelines</span> ===
 
===<span style="color:#cc0000">Idea Submission Guidelines</span> ===
 
Users should read and understand the following guidelines before submitting a flag idea.
 
Users should read and understand the following guidelines before submitting a flag idea.
  
* Check that the idea isn't already listed on this page or the [[Rejected flag ideas|flag ideas already rejected]] page. If the idea has been considered and dismissed, it will not be accepted if submitted again.
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* Check that the idea isn't already listed on this page or the [[Flag ideas/Rejected|flag ideas already rejected]] page. If the idea has been considered and dismissed, it will not be accepted if submitted again.
 
* Think carefully about the flag idea. Ideas must be described in a short and succinct sentence or paragraph. Ideas that are difficult to describe do not make for fun features, and will most likely be rejected.
 
* Think carefully about the flag idea. Ideas must be described in a short and succinct sentence or paragraph. Ideas that are difficult to describe do not make for fun features, and will most likely be rejected.
 
* Flag ideas should not be overpowering, or do something that you think simply looks '''Cool'''. Flags must not be 'mean' to players, both those who have it and those who get shot by it. Flags must maintain gameplay balance and have a disadvantage for every advantage. Flags that combine features of other flags will be rejected. Flags that simply let you "win" will be rejected. These are often called 'munchkin' flags.
 
* Flag ideas should not be overpowering, or do something that you think simply looks '''Cool'''. Flags must not be 'mean' to players, both those who have it and those who get shot by it. Flags must maintain gameplay balance and have a disadvantage for every advantage. Flags that combine features of other flags will be rejected. Flags that simply let you "win" will be rejected. These are often called 'munchkin' flags.

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