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Difference between revisions of "Functions (API)"
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=== Team Information=== | === Team Information=== | ||
BZF_API unsigned int [[bz_getTeamPlayerLimit]] ( bz_eTeamType team ) | BZF_API unsigned int [[bz_getTeamPlayerLimit]] ( bz_eTeamType team ) | ||
+ | |||
+ | === Score Management === | ||
+ | BZF_API bool [[bz_setPlayerWins]] (int playerId, int wins); | ||
+ | BZF_API bool [[bz_setPlayerLosses]] (int playerId, int losses); | ||
+ | BZF_API bool [[bz_setPlayerTKs]] (int playerId, int tks); | ||
+ | BZF_API bool [[bz_resetPlayerScore]] (int playerId); | ||
+ | |||
+ | === Latency Information === | ||
+ | BZF_API int [[bz_getPlayerLag]] ( int playerId ); | ||
+ | BZF_API int [[bz_getPlayerJitter]] ( int playerId ); | ||
+ | BZF_API float [[bz_getPlayerPacketloss]] ( int playerId ); | ||
+ | |||
+ | === Permission Group Management === | ||
+ | BZF_API [[bz_APIStringList]]* [[bz_getGroupList]] ( void ); | ||
+ | BZF_API [[bz_APIStringList]]* [[bz_getGroupPerms]] ( const char* group ); | ||
+ | BZF_API bool [[bz_groupAllowPerm]]( const char* group, const char* perm ); | ||
+ | |||
+ | === Chat Messages === | ||
+ | BZF_API bool [[bz_sendTextMessage]] (int from, int to, const char* message); | ||
+ | BZF_API bool [[bz_sendTextMessage]] (int from, [[bz_eTeamType]] to, const char* message); | ||
+ | BZF_API bool [[bz_sendTextMessagef]] (int from, int to, const char* fmt, ...); | ||
+ | BZF_API bool [[bz_sendTextMessagef]] (int from, [[bz_eTeamType]] to, const char* fmt, ...); | ||
+ | BZF_API bool [[bz_sentFetchResMessage]] ( int playerID, const char* URL ); | ||
=== Server Management === | === Server Management === |
Revision as of 04:00, 14 August 2007
BZFS API Documentation This page contains part of the BZFS API documentation for use by Plug-ins on the BZFS server. |
Contents
Overview
The BZFS API provides a number of functions to plug-ins for use in querying the current game state. Functions are used both to get information about the game, and to trigger in game actions, such as activating a world weapon.
Function Groups
Functions are broken into a series of groups based on the type of action or information they deal with.
Event Registration
BZF_API bool bz_registerEvent ( bz_eEventType eventType, bz_EventHandler* eventHandler ); BZF_API bool bz_removeEvent ( bz_eEventType eventType, bz_EventHandler* eventHandler );
Non-Player Connections
BZF_API bool bz_registerNonPlayerConnectionHandler ( int connectionID, bz_NonPlayerConnectionHandler* handler ); BZF_API bool bz_removeNonPlayerConnectionHandler ( int connectionID, bz_NonPlayerConnectionHandler* handler ); BZF_API bool bz_sendNonPlayerData ( int connectionID, const void *data, unsigned int size ); BZF_API bool bz_disconectNonPlayerConnection ( int connectionID );
Player Information
BZF_API bool [[bz_getPlayerIndexList ( bz_APIIntList *playerList ); BZF_API [[bz_APIIntList *bz_getPlayerIndexList ( void ); BZF_API [[bz_BasePlayerRecord *bz_getPlayerByIndex ( int index ); BZF_API bool bz_updatePlayerData ( bz_BasePlayerRecord *playerRecord ); BZF_API bool bz_hasPerm ( int playerID, const char* perm ); BZF_API bool [[bz_grantPerm ( int playerID, const char* perm ); BZF_API bool bz_revokePerm ( int playerID, const char* perm ); BZF_API bool bz_freePlayerRecord ( bz_BasePlayerRecord *playerRecord ); BZF_API const char* bz_getPlayerFlag]] ( int playerID ); BZF_API bool bz_getPlayerCurrentState ( int playerID, bz_PlayerUpdateState &state ); BZF_API bool bz_isPlayerPaused ( int playerID ); BZF_API bool bz_setPlayerOperator ( int playerId );
Team Information
BZF_API unsigned int bz_getTeamPlayerLimit ( bz_eTeamType team )
Score Management
BZF_API bool bz_setPlayerWins (int playerId, int wins); BZF_API bool bz_setPlayerLosses (int playerId, int losses); BZF_API bool bz_setPlayerTKs (int playerId, int tks); BZF_API bool bz_resetPlayerScore (int playerId);
Latency Information
BZF_API int bz_getPlayerLag ( int playerId ); BZF_API int bz_getPlayerJitter ( int playerId ); BZF_API float bz_getPlayerPacketloss ( int playerId );
Permission Group Management
BZF_API bz_APIStringList* bz_getGroupList ( void ); BZF_API bz_APIStringList* bz_getGroupPerms ( const char* group ); BZF_API bool bz_groupAllowPerm( const char* group, const char* perm );
Chat Messages
BZF_API bool bz_sendTextMessage (int from, int to, const char* message); BZF_API bool bz_sendTextMessage (int from, bz_eTeamType to, const char* message); BZF_API bool bz_sendTextMessagef (int from, int to, const char* fmt, ...); BZF_API bool bz_sendTextMessagef (int from, bz_eTeamType to, const char* fmt, ...); BZF_API bool bz_sentFetchResMessage ( int playerID, const char* URL );
Server Management
BZF_API bool bz_restart ( void );
Map Management
BZF_API void bz_setClientWorldDowloadURL( const char* URL ); BZF_API const bzApiString bz_getClientWorldDowloadURL ( void ); BZF_API bool bz_saveWorldCacheFile( const char* file );
Flag Management
BZF_API bool bz_givePlayerFlag ( int playerID, const char* flagType, bool force ); BZF_API bool bz_removePlayerFlag ( int playerID ); BZF_API void bz_resetFlags ( bool onlyUnused ); BZF_API unsigned int bz_getNumFlags ( void ); BZF_API const bz_ApiString bz_getName( int flag ); BZF_API bool bz_resetFlag ( int flag ); BZF_API int bz_flagPlayer ( int flag ); BZF_API bool bz_getFlagPosition ( int flag, float* pos ); BZF_API bool bz_moveFlag ( int flag, float pos[3], bool reset = true );
Shot Type Control
BZF_API bool bz_setPlayerShotType( int playerId, bz_eShotType shotType );