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The main objective of a '''Capture the Flag''' game is to steal an opposing team's flag and bring it back to your [[base]], while protecting your own flag at the same time. | The main objective of a '''Capture the Flag''' game is to steal an opposing team's flag and bring it back to your [[base]], while protecting your own flag at the same time. | ||
− | Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. Often, '''CTF''' is played between 2 or 4 teams, although the occasional 3 team '''CTF''' does arise. Players usually spawn on their [[base|bases]] upon joining, and after their flag is captured. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. | + | Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. Often, '''CTF''' is played between 2 or 4 teams, although the occasional 3 team '''CTF''' does arise. Players usually spawn on their [[base|bases]] upon joining, and after their flag is captured. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. Capturing your own flag by bringing it to another team's [[base]] is also generally frowned upon. |
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==Rabbit Hunt== | ==Rabbit Hunt== | ||
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===King of the Hill=== | ===King of the Hill=== | ||
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The objective of '''King of the Hill''' is to be the only tank or team in a defined ''Hill'' for a predefined time-limit. | The objective of '''King of the Hill''' is to be the only tank or team in a defined ''Hill'' for a predefined time-limit. | ||
When a player enters the ''hill'', and is the only player or team in the ''hill'', a counter starts. Once the counter reaches the time-limit, the player or team wins, and all other teams die and hear the flag-capture sound. Often, the ''hill'' is raised, and marked in one way or another. Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. If someone enters the ''hill'' while another team occupies it the counter is paused. If one team is forced out of the hill, either by explosion or by simply exiting, the counter is reset. | When a player enters the ''hill'', and is the only player or team in the ''hill'', a counter starts. Once the counter reaches the time-limit, the player or team wins, and all other teams die and hear the flag-capture sound. Often, the ''hill'' is raised, and marked in one way or another. Players can join any of the four teams, or play as a rogue. The teams available to play on depend on server settings. [[Team Kill|Team Killing]] is generally not allowed, and always results in losing a point. If someone enters the ''hill'' while another team occupies it the counter is paused. If one team is forced out of the hill, either by explosion or by simply exiting, the counter is reset. | ||
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===Hold the Flag=== | ===Hold the Flag=== | ||
− | + | The objective of '''Hold the Flag''' is to be the first to reach a destination, usually a [[base]], and capture a flag. Often this game type is used for ''races'' or obstacle courses. | |
All players join a single team and race to capture their flag. [[Team Kill|Team Killing]] rules generally do '''not''' apply. Still, [[Team Kill|teamkilling]] always results in losing a point. On obstacle courses and ''races'' shooting is usually disabled. Points do not affect your [[score]] in anyway and are shown via the [[chat]]. | All players join a single team and race to capture their flag. [[Team Kill|Team Killing]] rules generally do '''not''' apply. Still, [[Team Kill|teamkilling]] always results in losing a point. On obstacle courses and ''races'' shooting is usually disabled. Points do not affect your [[score]] in anyway and are shown via the [[chat]]. |