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Difference between revisions of "GroundMaterial"
From BZFlagWiki
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<properties> | <properties> | ||
name=name used to define that its a GroundMaterial | name=name used to define that its a GroundMaterial | ||
− | texture=set the texture (must be .png but don't include the extension) | + | texture=set the texture (must be .png but you don't need to include the extension for local textures) |
</properties> | </properties> |
Revision as of 00:55, 13 February 2008
GroundMaterial allows you to set the texture of the ground to anything you would like it to be.
Code
To utilize GroundMaterial in your map, first it must be defined:
material name GroundMaterial texture <file name> end |
valid parameters for a Material are:
name | name used to define that its a GroundMaterial |
texture | set the texture (must be .png but you don't need to include the extension for local textures) |