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Difference between revisions of "GroundMaterial"
From BZFlagWiki
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− | + | GroundMaterial allows you to set the texture of the ground to anything you would like it to be. | |
==Code== | ==Code== | ||
− | To | + | To utilize GroundMaterial in your map, first it must be defined: |
{| | {| | ||
| | | | ||
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name=name used to define that its a GroundMaterial | name=name used to define that its a GroundMaterial | ||
texture=set the texture (must be .png but don't include the extension) | texture=set the texture (must be .png but don't include the extension) | ||
+ | </properties> |
Revision as of 11:59, 30 September 2007
GroundMaterial allows you to set the texture of the ground to anything you would like it to be.
Code
To utilize GroundMaterial in your map, first it must be defined:
material name GroundMaterial texture file name end |
valid parameters for a Material are:
name | name used to define that its a GroundMaterial |
texture | set the texture (must be .png but don't include the extension) |