From BZFlagWiki
Revision as of 00:55, 13 February 2008 by (Talk)

Jump to: navigation, search

GroundMaterial allows you to set the texture of the ground to anything you would like it to be.


To utilize GroundMaterial in your map, first it must be defined:

 name GroundMaterial
 texture <file name>

valid parameters for a Material are:

name name used to define that its a GroundMaterial
texture set the texture (must be .png but you don't need to include the extension for local textures)