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GroundMaterial
From BZFlagWiki
Revision as of 00:55, 13 February 2008 by 99.240.251.108 (Talk)
GroundMaterial allows you to set the texture of the ground to anything you would like it to be.
Code
To utilize GroundMaterial in your map, first it must be defined:
material name GroundMaterial texture <file name> end |
valid parameters for a Material are:
name | name used to define that its a GroundMaterial |
texture | set the texture (must be .png but you don't need to include the extension for local textures) |