Revision as of 00:59, 13 February 2008 by Win Xp
GroundMaterial is a option for a [Material] that allows you to set the ground texture to any local, or hosted texture.
To utilize GroundMaterial in your map, first it must be defined:
material name GroundMaterial texture <file name (can be local (for example, 'caution.png), or hosted, with an http:// path.)> end
valid parameters for a Material are:
|name||name used to define that its a GroundMaterial|
|texture||set the texture (must be .png but you don't need to include the extension for local textures)|