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GroundMaterial is a option for a [Material] that allows you to set the ground texture to any local, or hosted texture.


To utilize GroundMaterial in your map, first it must be defined:

 name GroundMaterial
 texture <file name (can be local (for example, 'caution.png), or hosted, with an http:// path.)>

valid parameters for a Material are:

name name used to define that its a GroundMaterial
texture set the texture (must be .png but you don't need to include the extension for local textures)