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Difference between revisions of "Group"
From BZFlagWiki
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The valid parameters for groups are: | The valid parameters for groups are: | ||
− | '''Shift''': Shift the group (repeatable) | + | *'''Shift''': Shift the group (repeatable) |
− | '''Scale''': Scale the group (repeatable) | + | *'''Scale''': Scale the group (repeatable) |
− | '''Shear''': Shear the group (repeatable) | + | *'''Shear''': Shear the group (repeatable) |
− | '''Spin''': Spin the group (repeatable) | + | *'''Spin''': Spin the group (repeatable) |
− | '''team''': Redefine all [[base]] colors within group. | + | *'''team''': Redefine all [[base]] colors within group. |
− | '''tint''': Hierarchically tints objects within group. | + | *'''tint''': Hierarchically tints objects within group. |
− | '''drivethrough''': Make all objects in group drivethrough. | + | *'''drivethrough''': Make all objects in group drivethrough. |
− | '''shootthrough''': Make all objects in the group shootthrough. | + | *'''shootthrough''': Make all objects in the group shootthrough. |
− | '''phydrv''': Apply [[physics]] to all objects/faces within group. | + | *'''phydrv''': Apply [[physics]] to all objects/faces within group. |
− | '''matref''': Apply [[material]] to all objects/faces within group. | + | *'''matref''': Apply [[material]] to all objects/faces within group. |
== Editor Support == | == Editor Support == |
Revision as of 01:00, 24 March 2007
A group will recall map objects within a define object. I must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end |
The valid parameters for groups are:
- Shift: Shift the group (repeatable)
- Scale: Scale the group (repeatable)
- Shear: Shear the group (repeatable)
- Spin: Spin the group (repeatable)
- team: Redefine all base colors within group.
- tint: Hierarchically tints objects within group.
- drivethrough: Make all objects in group drivethrough.
- shootthrough: Make all objects in the group shootthrough.
- phydrv: Apply physics to all objects/faces within group.
- matref: Apply material to all objects/faces within group.
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.