Difference between revisions of "Group"

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The valid parameters for groups are:
 
The valid parameters for groups are:
  
'''Shift''': Shift the group (repeatable)
+
*'''Shift''': Shift the group (repeatable)
'''Scale''': Scale the group (repeatable)
+
*'''Scale''': Scale the group (repeatable)
'''Shear''': Shear the group (repeatable)
+
*'''Shear''': Shear the group (repeatable)
'''Spin''': Spin the group (repeatable)
+
*'''Spin''': Spin the group (repeatable)
'''team''': Redefine all [[base]] colors within group.
+
*'''team''': Redefine all [[base]] colors within group.
'''tint''': Hierarchically tints objects within group.
+
*'''tint''': Hierarchically tints objects within group.
'''drivethrough''': Make all objects in group drivethrough.
+
*'''drivethrough''': Make all objects in group drivethrough.
'''shootthrough''': Make all objects in the group shootthrough.
+
*'''shootthrough''': Make all objects in the group shootthrough.
'''phydrv''': Apply [[physics]] to all objects/faces within group.
+
*'''phydrv''': Apply [[physics]] to all objects/faces within group.
'''matref''': Apply [[material]] to all objects/faces within group.
+
*'''matref''': Apply [[material]] to all objects/faces within group.
  
 
== Editor Support ==
 
== Editor Support ==

Revision as of 01:00, 24 March 2007

A group will recall map objects within a define object. I must be used after the define object in question.

Group goes hand-in-hand with the define object.

Code

group my_group
  shift 0 0 0 
  scale 1 1 1
  shear 0 0 0
  spin 0 0 0 0
  team 0
  tint 1 1 1 1
  drivethrough
  shootthrough
  phydrv my_phydrv
  matref my_material
end

The valid parameters for groups are:

  • Shift: Shift the group (repeatable)
  • Scale: Scale the group (repeatable)
  • Shear: Shear the group (repeatable)
  • Spin: Spin the group (repeatable)
  • team: Redefine all base colors within group.
  • tint: Hierarchically tints objects within group.
  • drivethrough: Make all objects in group drivethrough.
  • shootthrough: Make all objects in the group shootthrough.
  • phydrv: Apply physics to all objects/faces within group.
  • matref: Apply material to all objects/faces within group.

Editor Support

There are currently no supported editors: groups are normally most useful when editing by hand.

History

The group definition object was added with the v2.0.0 release of BZFlag.