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Group

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Revision as of 00:58, 24 March 2007 by Joevano (Talk | contribs) (format)

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A group will recall map objects within a define object. I must be used after the define object in question.

Group goes hand-in-hand with the define object.

Code

group my_group
  shift 0 0 0 
  scale 1 1 1
  shear 0 0 0
  spin 0 0 0 0
  team 0
  tint 1 1 1 1
  drivethrough
  shootthrough
  phydrv my_phydrv
  matref my_material
end

The valid parameters for groups are:

Shift: Shift the group (repeatable) Scale: Scale the group (repeatable) Shear: Shear the group (repeatable) Spin: Spin the group (repeatable) team: Redefine all base colors within group. tint: Hierarchically tints objects within group. drivethrough: Make all objects in group drivethrough. shootthrough: Make all objects in the group shootthrough. phydrv: Apply physics to all objects/faces within group. matref: Apply material to all objects/faces within group.

Editor Support

There are currently no supported editors: groups are normally most useful when editing by hand.

History

The group definition object was added with the v2.0.0 release of BZFlag.