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Group
From BZFlagWiki
Revision as of 19:49, 16 April 2007 by Joevano (Talk | contribs) (Changed parameters to property list)
A group will recall map objects within a define object. It must be used after the define object in question.
Group goes hand-in-hand with the define object.
Code
group my_group shift 0 0 0 scale 1 1 1 shear 0 0 0 spin 0 0 0 0 team 0 tint 1 1 1 1 drivethrough shootthrough phydrv my_phydrv matref my_material end |
The valid parameters for groups are:
shift | Shift the group (repeatable) |
scale | Scale the group (repeatable) |
shear | Shear the group (repeatable) |
spin | Spin the group (repeatable) |
team | Redefine all base colors within group. |
tint | Hierarchically tints objects within group. |
drivethrough | Make all objects in group drivethrough. |
shootthrough | Make all objects in the group shootthrough. |
phydrv | Apply physics to all objects/faces within group. |
matref | Apply material to all objects/faces within group. |
Editor Support
There are currently no supported editors: groups are normally most useful when editing by hand.
History
The group definition object was added with the v2.0.0 release of BZFlag.