Difference between revisions of "Hix"

From BZFlagWiki
Jump to: navigation, search
(Some punctuation, some spelling, some grammar, some re-writing. | Some parts I wasn't sure about and couldn't figure out what they meant- can a HiX 'veteran' check it over? :D)
Line 1: Line 1:
Hix is a [[CTF]] and [[FFA]] map that is included with the BZFlag installation.
+
HiX is a [[CTF]] and [[FFA]] map that is included with the BZFlag installation. It was created by [[Tim Riker]]
  
 
[[Image:Hix-ctf.png|thumb|right|Hix Screenshot in 4 team CTF Mode]]
 
[[Image:Hix-ctf.png|thumb|right|Hix Screenshot in 4 team CTF Mode]]
Line 8: Line 8:
 
[[Category:4 Team Maps]]
 
[[Category:4 Team Maps]]
 
==Description==
 
==Description==
The Hix map is a completely symmetric map with the [[Base|bases]] in the center of the walls, two stories above the ground. Players can get to these bases through [[Teleporter|teleporters]] at the corners of the map, or from three boxes, one on each side of the base half way between it and the teleporters and from one box in front of the base. Boxes and pyramids laid out across the map make for great [[ricochet]] moves to catch opponents by surprise.
+
HiX's most prominent features are the raised "catwalks" that form a "High X." The map is made with two lines of symmetry, so it is a 4-way map. There are three main levels of play: 0 units, 15 units, and 30 units, 0 units being the ground, 15 units being the boxes on the ground and the lower catwalks, and 30 being the upper catwalks. There are 4 raised bases on each side of the map, centered on the outer wall, and vertically aligned with the upper catwalks. There is a fourth level at 45 units high, which consists of 5 boxes on the catwalks, 1 in the middle, and 4 behind each base. There are two [[teleporters]] located in each corner of the map which lead from the ground level to the upper catwalks. On each side there are two boxes turned 45 degrees in between the teleporters and the base. Under each base there are 4 pyramids, and under the lower catwalks there are 6 pyramids in each quadrant (these are set up to look like a support).
 
==Leagues==
 
==Leagues==
The Hix map is used in the [[GU League|Games United League]] as a 2 vs 2 map with the red and the purple bases used and is used in the [[Leagues#1vs1_League|1vs1 League]] in it's FFA form
+
The HiX map is the signature map of the [[GU League|Games United League]]. In this league the map is set up to have two teams opposite each other--red and purple.
 +
The HiX map is also used in the [[Leagues#1vs1_League|1vs1 League]] in FFA mode.
 
==CTF Strategies==
 
==CTF Strategies==
On the Hix map in its 2 team form, flags should be placed either behind a teleporter or against the box half way between the teleporter and the base.  These two spots make it easy to kill opponents trying to grab your flag.  In its 4 team form, flags should be left on the base or on the box behind the base.
+
On the HiX map in its 2 team form, flags should be placed either behind a teleporter or against the box half way between the teleporter and the base.  These two spots make it easy to kill opponents trying to grab your flag.  In its 4 team form, flags should be left on the base or on the box behind the base.
 
==Other forms==
 
==Other forms==
The map can be found in other forms besides [[FFA]], 2 team [[CTF]], and 4 team [[CTF]].  Some servers use the map in a [[Rabbit Hunt]] format, a [[Hold the Flag]] (HTF) format using a HTF plug-in, and a [[King of the Hill]] format.  
+
The map can be found in other forms besides [[FFA]], 2 team [[CTF]], and 4 team [[CTF]].  Some servers use the map in a [[Rabbit Hunt]] format, a [[Hold the Flag]] (HTF) format using a plug-in, and a [[King of the Hill]] format.  
 
==Hix Tricks==
 
==Hix Tricks==
 
The Hix map contains many secret shots, tricks, glitches, and moves.
 
The Hix map contains many secret shots, tricks, glitches, and moves.
 
===Glitches===
 
===Glitches===
*Using the pyramids below the bases on the left and right, you can ricochet shots off the backs of the pyramids, they will go through the floor of the outer railing and kill tanks up there. This glitch appears to be fixed in BZFlag 3.0 unfortunately
+
*Using the pyramids below the bases on the left and right, you can ricochet shots off the backs of the pyramids to cause them to go through the floor of the outer upper catwalks and kill tanks up there. This glitch may or may not have been fixed in BZFlag 3.0.
*All four pyramids below the bases and the eight pyramids below the x pattern rails can be used to ricochet bullets off of and have them go through the rails/bases above them.  This glitch appears to be fixed in BZFlag 3.0 unfortunately
+
*All four pyramids below the bases, and the eight pyramids below the lower catwalks can be used to ricochet bullets off of to go through the catwalks/bases above them.  This glitch may or may not have been fixed in BZFlag 3.0.
*Under the x pattern rails near the corner of the cube shaped boxes tanks can get stuck momentarily at the top when they jump, not really a useful trick, but cool to try.
+
*Under the upper catwalks near the corner of the cube shaped boxes tanks can get stuck momentarily at the top when they jump, not really a useful trick, but cool to try.
*Between all teleporters and the outter walls tanks can get jammed and stuck, if your versing someone who is between the two and you can make them jump, there's a good chance you can get them jammed there, only way to unstick yourself is to self-distruct.
+
*Between all teleporters and the outer walls tanks can get jammed and stuck. If your versing someone who is between the two and you can make them jump, there's a good chance you can get them jammed there. The only way to get yourself out is to self-destruct.
 
===Flag tricks===
 
===Flag tricks===
*Flag can be passed on all pyramids, above the four top teleporters and from below all eight teleporters if you enter them at the very edge at a slight angle.
+
*Flag can be "passed" on all pyramids, above the four top teleporters, on enemy bases, and from below all eight teleporters if you enter them at the very edge and at a slight angle. To "pass" flags you have to drop the flag above any of the mentioned objects (the last one is a special case). Passed flags will either go to the middle of the map, or to their respective bases, depending on how the map is set up. (In the [[GU League]] setup, the flags go to the middle of the map.)
*Flags can be passed up to the base from the bottom by jumping onto the pyramid with the flag underneth the base, assuming the base is not an enemey base.  From the backside of the back pyramid on all four bases it can be passed up to the box behind each base.
+
*Flags can be passed up to the base (or any box) from the bottom by dropping the flag onto a pyramid under the base (or box). This will not happen if you are under an enemy base, and it will have the same effect as dropping the flag on the base.
 
===Pyramid shots===
 
===Pyramid shots===
*From the front side of the front pyramid and the front or the inside of the two side pyramids below the bases, tanks can ricochet shots, and if timed and angled correctly they can kill people jumping from the front box to the base.  By shooting the way you would from the side pyramids, this can also be used on all pyramids below the base to kill people pyramid jumping to the base.
+
*Shooting at pyramids at a certain angle can cause bullets to go up to different levels of play, so, for example, a tank on the bottom level can kill tanks on the upper and lower catwalks, and tanks jumping up to the base.
*The four pyramids below the x-pattern rails closest to the corner of the map can be used to kill people jumping from the box infront of the base to the base as well, although this is hard to time and hard to aim properly, you must be facing toward the outer edge of the map that the base ur shooting at is along, and jump and shoot at the upper section of the pyramid to do it.
+
*The four pyramids below the x-pattern rails closest to the corner of the map can be used to kill people jumping from the box infront of the base to the base as well, although this is hard to time and hard to aim properly, you must be facing toward the outer edge of the map that the base you're shooting at is along, and jump and shoot at the upper section of the pyramid to do it.
{{Template:Stub}}
+

Revision as of 17:04, 2 March 2009

HiX is a CTF and FFA map that is included with the BZFlag installation. It was created by Tim Riker

Hix Screenshot in 4 team CTF Mode
Hix Screenshot in FFA Mode

Description

HiX's most prominent features are the raised "catwalks" that form a "High X." The map is made with two lines of symmetry, so it is a 4-way map. There are three main levels of play: 0 units, 15 units, and 30 units, 0 units being the ground, 15 units being the boxes on the ground and the lower catwalks, and 30 being the upper catwalks. There are 4 raised bases on each side of the map, centered on the outer wall, and vertically aligned with the upper catwalks. There is a fourth level at 45 units high, which consists of 5 boxes on the catwalks, 1 in the middle, and 4 behind each base. There are two teleporters located in each corner of the map which lead from the ground level to the upper catwalks. On each side there are two boxes turned 45 degrees in between the teleporters and the base. Under each base there are 4 pyramids, and under the lower catwalks there are 6 pyramids in each quadrant (these are set up to look like a support).

Leagues

The HiX map is the signature map of the Games United League. In this league the map is set up to have two teams opposite each other--red and purple. The HiX map is also used in the 1vs1 League in FFA mode.

CTF Strategies

On the HiX map in its 2 team form, flags should be placed either behind a teleporter or against the box half way between the teleporter and the base. These two spots make it easy to kill opponents trying to grab your flag. In its 4 team form, flags should be left on the base or on the box behind the base.

Other forms

The map can be found in other forms besides FFA, 2 team CTF, and 4 team CTF. Some servers use the map in a Rabbit Hunt format, a Hold the Flag (HTF) format using a plug-in, and a King of the Hill format.

Hix Tricks

The Hix map contains many secret shots, tricks, glitches, and moves.

Glitches

  • Using the pyramids below the bases on the left and right, you can ricochet shots off the backs of the pyramids to cause them to go through the floor of the outer upper catwalks and kill tanks up there. This glitch may or may not have been fixed in BZFlag 3.0.
  • All four pyramids below the bases, and the eight pyramids below the lower catwalks can be used to ricochet bullets off of to go through the catwalks/bases above them. This glitch may or may not have been fixed in BZFlag 3.0.
  • Under the upper catwalks near the corner of the cube shaped boxes tanks can get stuck momentarily at the top when they jump, not really a useful trick, but cool to try.
  • Between all teleporters and the outer walls tanks can get jammed and stuck. If your versing someone who is between the two and you can make them jump, there's a good chance you can get them jammed there. The only way to get yourself out is to self-destruct.

Flag tricks

  • Flag can be "passed" on all pyramids, above the four top teleporters, on enemy bases, and from below all eight teleporters if you enter them at the very edge and at a slight angle. To "pass" flags you have to drop the flag above any of the mentioned objects (the last one is a special case). Passed flags will either go to the middle of the map, or to their respective bases, depending on how the map is set up. (In the GU League setup, the flags go to the middle of the map.)
  • Flags can be passed up to the base (or any box) from the bottom by dropping the flag onto a pyramid under the base (or box). This will not happen if you are under an enemy base, and it will have the same effect as dropping the flag on the base.

Pyramid shots

  • Shooting at pyramids at a certain angle can cause bullets to go up to different levels of play, so, for example, a tank on the bottom level can kill tanks on the upper and lower catwalks, and tanks jumping up to the base.
  • The four pyramids below the x-pattern rails closest to the corner of the map can be used to kill people jumping from the box infront of the base to the base as well, although this is hard to time and hard to aim properly, you must be facing toward the outer edge of the map that the base you're shooting at is along, and jump and shoot at the upper section of the pyramid to do it.