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iBZEdit is the name of 2 separate [http://www.apple.com/macosx Apple Mac OS X] [[BZW]] map editors, with a shared history. Both projects are currently inactive.
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iBZEdit is the name of 2 separate [http://www.apple.com/osx Apple Mac OS X] [[BZW]] map editors, with a shared history. Both projects are no longer in active development.
  
 
==  Overview ==
 
==  Overview ==
iBZEdit was planned to be one of the first fully featured ''version 2.0'' map editors, and was to support [[mesh|Mesh objects]] and [[material]]s. It was originally begun by '''BinarySpike''' with help from '''macnus''', and was done independent of the mainline BZFlag development community. A basic version was released on the [[BZFlag Forums]] that could read some map features and display them.
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iBZEdit was planed to be one of the first fully featured ''version 2.0'' map editors, and was to support [[mesh|Mesh objects]] and [[materials]]. It was originally begun by [[BinarySpike]] with help from [[macnus]], and was done independent of the mainline BZFlag development community. A basic version was released on the [http://my.bzflag.org/bb BZFlag Forums] that could read some map features and display them.
  
 
== Development ==
 
== Development ==
iBZEdit development was slow, and BinarySpike discontinued his involvement. The project was then restarted by macnus on his own. macnus continued to add features and created a website for the project http://www.ibzedit.sourceforge.net/, but also eventually discontinued his involvement.  Later, jashephe attempted to restart the project yet again, and released a new version, and packaged it with iBZServer, a graphical server configuration utility.
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iBZEdit development was slow, and [[BinarySpike]] discontinued his involvement. The project was then restarted by [[macnus]] on his own. [[macnus]] continued to add features and created a website for the project http://www.ibzedit.com/, but also eventually [http://www.ibzedit.com/bb/viewtopic.php?t=39 discontinued his involvement].  
  
The source code and a number of binary builds can be found at the [https://sourceforge.net/projects/ibzedit iBZEdit SourceForge site].
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At present the source code and a number of binary builds can be found at the [https://sourceforge.net/project/showfiles.php?group_id=178354 iBZEdit SourceForge site].
  
 
== Replacement by blender ==
 
== Replacement by blender ==
The current accepted method of graphically editing [[BZW]] maps on Apple Mac OS X is using the [[BZWTools]] plug-ins for [http://blender.org blender], as they provide a full 2.0 compliant editing system on a large number of platforms.
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The current accepted method of graphically editing [[BZW]] maps on [http://www.apple.com/osx Apple Mac OS X] is using the [[BZWTools]] plug-ins for [http://blender.org blender], as they provide a full 2.0 compliant editing system on a large number of platforms.
  
 
[[Category:Map Making]]
 
[[Category:Map Making]]
[[Category:Map Editors]]
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[[Category:Map_editors]]

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