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iBZEdit is the name of 2 separate [http://www.apple.com/osx Apple Mac OS X] [[BZW]] map editors, with a shared history. Both projects are no longer in active development.
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iBZEdit is the name of 2 separate [http://www.apple.com/macosx Apple Mac OS X] [[BZW]] map editors, with a shared history. Both projects are currently inactive.
  
 
==  Overview ==
 
==  Overview ==
iBZEdit was planed to be one of the first fully featured ''version 2.0'' map editors, and was to support [[mesh|Mesh objects]] and [[materials]]. It was originally begun by [[BinarySpike]] with help from [[macnus]], and was done independent of the mainline BZFlag development community. A basic version was released on the [http://my.bzflag.org/bb BZFlag Forums] that could read some map features and display them.
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iBZEdit was planned to be one of the first fully featured ''version 2.0'' map editors, and was to support [[mesh|Mesh objects]] and [[material]]s. It was originally begun by '''BinarySpike''' with help from '''macnus''', and was done independent of the mainline BZFlag development community. A basic version was released on the [[BZFlag Forums]] that could read some map features and display them.
  
 
== Development ==
 
== Development ==
iBZEdit development was slow, and [[BinarySpike]] discontinued his involvement. The project was then restarted by [[macnus]] on his own. [[macnus]] continued to add features and created a website for the project http://www.ibzedit.com/, but also eventually [http://www.ibzedit.com/bb/viewtopic.php?t=39 discontinued his involvement].  
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iBZEdit development was slow, and BinarySpike discontinued his involvement. The project was then restarted by macnus on his own. macnus continued to add features and created a website for the project http://www.ibzedit.sourceforge.net/, but also eventually discontinued his involvement.  Later, jashephe attempted to restart the project yet again, and released a new version, and packaged it with iBZServer, a graphical server configuration utility.
  
At present the source code and a number of binary builds can be found at the [https://sourceforge.net/project/showfiles.php?group_id=178354 iBZEdit SourceForge site].
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The source code and a number of binary builds can be found at the [https://sourceforge.net/projects/ibzedit iBZEdit SourceForge site].
  
 
== Replacement by blender ==
 
== Replacement by blender ==
The current accepted method of graphically editing [[BZW]] maps on [http://www.apple.com/osx Apple Mac OS X] is using the [[BZWTools]] plug-ins for [http://blender.org blender], as they provide a full 2.0 compliant editing system on a large number of platforms.
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The current accepted method of graphically editing [[BZW]] maps on Apple Mac OS X is using the [[BZWTools]] plug-ins for [http://blender.org blender], as they provide a full 2.0 compliant editing system on a large number of platforms.
  
[[Category:Map_making]]
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[[Category:Map Making]]
[[Category:Map_editors]]
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[[Category:Map Editors]]

Latest revision as of 18:14, 16 July 2016

iBZEdit is the name of 2 separate Apple Mac OS X BZW map editors, with a shared history. Both projects are currently inactive.

Overview[edit]

iBZEdit was planned to be one of the first fully featured version 2.0 map editors, and was to support Mesh objects and materials. It was originally begun by BinarySpike with help from macnus, and was done independent of the mainline BZFlag development community. A basic version was released on the BZFlag Forums that could read some map features and display them.

Development[edit]

iBZEdit development was slow, and BinarySpike discontinued his involvement. The project was then restarted by macnus on his own. macnus continued to add features and created a website for the project http://www.ibzedit.sourceforge.net/, but also eventually discontinued his involvement. Later, jashephe attempted to restart the project yet again, and released a new version, and packaged it with iBZServer, a graphical server configuration utility.

The source code and a number of binary builds can be found at the iBZEdit SourceForge site.

Replacement by blender[edit]

The current accepted method of graphically editing BZW maps on Apple Mac OS X is using the BZWTools plug-ins for blender, as they provide a full 2.0 compliant editing system on a large number of platforms.