Difference between revisions of "Ideas"

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(more work, man this page is long)
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|Add support for 5 (or more) button mice
 
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|Ability to configure server to turn somethings off or on depending on number of players - for instance, turn off ricochet after a certain number of players are connected, turn off GM & laser if a certain number of players aren't playing (GM & Laser with 2 players is kinda ridiculous)
 
|Ability to configure server to turn somethings off or on depending on number of players - for instance, turn off ricochet after a certain number of players are connected, turn off GM & laser if a certain number of players aren't playing (GM & Laser with 2 players is kinda ridiculous)
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|Concept of a tank that can take damage without being destroyed immediately - slows down, takes a hit in a tread and turns slowly in whatever direction, etc.
 
|Concept of a tank that can take damage without being destroyed immediately - slows down, takes a hit in a tread and turns slowly in whatever direction, etc.

Revision as of 18:05, 20 March 2007

BZFlag-1.7d9 thumb.jpg This page has facts that are stale, obsolete, or grossly outdated. Please update this page with newer information.

Feel free to make changes and updates to this page whenever possible. If you have any questions, feel free to ask for help. If you wish to make major changes to this page (i.e. remove large amounts of old ideas), please warn us ahead of time.

NOTE: Work is in progress on this page. I'm converting to to a tabular format, and will then clean up and sort the ideas into categories. Please stand by. -L4m3r

NOTE: These are just possiblilities. We won't be implementing everything here.
NOTE: Flag ideas should be placed on Flag Ideas. Any other ideas can be placed here.

Status may include personal comments by developers.

Adding ideas

  • All ideas should be categorized and should be prefixed with a *.
  • Sign your idea with four tildes: ~~~~
  • Make sense!

General/Gameplay

Idea Status Commentary Submitter
Add support for 5 (or more) button mice Great Idea Old? (Unknown)
Better physics In progress Planning, some changes in CVS. (Old?) Unknown
SELF-DESTRUCT BLAST RADIUS: Self Destruct (delete key) should have a blast radius similar to Shock Wave, perhaps larger. If you get shot during the self-destruct count down, that should also trigger the same blast. If I gotta go, I want to take someone with me. (Unknown) BearRiver
3-second (or however long) 'invulnerability' for incoming tanks - but they can't shoot Idea I could see this backfiring... your spawn attracts opponents to come, wait, and blast you when you lose invincibility. -L4m3r MORPH
Ability to turn off ricochet for laser flag but allow ricochet for bullets... or let them bounce only n times.. OR implement mirror buildings/walls. Should go for some interesting self-kills when combined with the no-radar/bullet bounce Idea MORPH
Smart LockOn for GM - won't lock on to your teammates (configurable in server) Idea (M. Jetleb -> I don't like this idea, there should be at least *some* risks to using this weapon. Personally, I think there should be more (not fewer) risks to holding this weapon; I'd like to see the thing overheat and explode (killing the holder) if it's fired too often in a short period of time) MORPH
Small jumps Idea MORPH
Server option for genocide flag - if you're killed while you have it, your team dies :^) Idea Feasible with a plug-in, too. -L4m3r MORPH
for broadband or LAN connections - voice chat for teams Idea I really think that you can do this with another service; I'm not sure if being part of BZFlag would be a good idea due to size and bandwidth issues. MORPH
Tank avatars (uploadable tank images) - have to think about shapes, though - someone could make a 1x1x1 pixel tank - that would suck - or a tank that looks like a building or pyramid. Clients don't have to accept downloading of avators (just view other tanks in default mode). Or just s-e-l-e-c-t from a certain number of predefined avatars that could come with the bzflag distribution. Or client provides a URL to download their avatar (saves server bandwidth). Idea Might not be implemented. Requires discussion; we may want to consider making the computer force a minimum size or something similar. *How about uploadable flag graphics? MORPH

UI

Idea Status Commentary Submitter
Make option to show previous players list Idea (Unknown)
Make ALL server options available from the menus Idea There are a LOT of server options, and this could add quite a bit of clutter. If you need more than a basic game, you should probably learn to start BZFS from the command line anyway. -L4m3r MORPH
Separate windows for player messages & server messages Good idea. MORPH
Message log Good idea. MORPH

Technical

Idea Status Commentary Submitter
Better network handling In progress Old? (Unknown)
Better robot AI Idea Don't know if players would like it or not in multiplayer game. Pluggable or scriptable robot AI , maybe? - Code must be restructured first (Server side bots are coming! TD-Linux 17:41, 12 March 2007 (EDT)) (Unknown)
Better positioning of tanks Idea BZFlag already does this, but the algorithm is bad. Needs work. MORPH
Serious multithreaded design - shouldn't lock up interface while looking for servers, or doing anything else. This program is way-unstable on Windows In Progress We're working on these problems; many complaints are due to people still using old servers/clients. MORPH
Some type of BZFlag GUID* to ban players who cheat - won't accept players who disable their GUID, etc.

*Global Unique Identifier, sort of like an IP addrss, but permanent. Usually a number. Problem occurs when you lose your GUID (have to reformat your HD, etc. How do you keep someone from hacking their GUID, or setting up a modified BZFlag server for identity theft, etc.

(Unknown) I doubt this is even possible, let alone practical. What about people who play from more than one location? And, because this is an open-source game, it would probably be cracked in minutes. Any verification can be spoofed, or at least altered. there is no foolproof way to permanently ban someone. -L4m3r MORPH
To prevent cheating - the server determines what flags & abilities each tank has (possible?) Idea Seriously being considered. This would also have the advantage of allowing different versions of clients and servers to work together. Yes, it's possible, but this type of change will mean a change in the network protocols. Being worked on for 2.2 MORPH

Game Modes, Team Play, and Scoring

Idea Status Commentary Submitter
Tounament mode Idea Great Idea? (Unknown)
When you shoot someone on your own team, instead of both of you blowing up, neither is destroyed, and their score goes up one, while your's goes down one. This would make teamkilling impossible and greatly discourage traitors as well. Trigger Happy Nerd But then couldn't cheaters spawn two clients and ramp up their scores by teamkilling their other login? --YHARG
A new gameplay mode- Takes two to tank. One to control the (rotating) turret, the other drives. KIA switches positions. "Teamplay" but all in one tank. (Unknown) I see serious lag issues with this... How does Halo do it? ;) -L4m3r MORPH

Maps, Mapping, and BZW

Idea Status Commentary Submitter
Materials that don't allow OO and PZ to go through Idea Would be nice for multilevel worlds made with the new ability to have objects above the ground. (Sounds awesome! TD-Linux 17:41, 12 March 2007 (EDT)) (Unknown)
Differently-shaped teleporters (circles, triangles, etc.) Idea probably low priority MORPH
360 degree teleports - hit a spot on the ground or in the air from any direction and you teleport Idea MORPH
Configurable random teleporters - teleports to a different location every time Idea Idea is a bit vague... randomized teles are implemented if you use multiple links. Is this what is meant by this suggestion? -L4m3r MORPH

Server Options, Administration, Plug-ins, and the Plug-in API

Idea Status Commentary Submitter
Ability to configure server to turn somethings off or on depending on number of players - for instance, turn off ricochet after a certain number of players are connected, turn off GM & laser if a certain number of players aren't playing (GM & Laser with 2 players is kinda ridiculous) Idea MORPH


Ideas include:

Idea Submitter Status/approval
Concept of a tank that can take damage without being destroyed immediately - slows down, takes a hit in a tread and turns slowly in whatever direction, etc. MORPH Good idea, but must be optional (server option). Might be rejected, since BZFlag is, by nature, a fast paced game. *Loses ability to shoot, runs and grabs a restore flag?
'Kamikaze' option for players - can take someone out by suicide MORPH Idea. Server option if implemented. Implemented with a plugin by Theme97
Server option: everyone is radar-stealthed by default unless you get a 'radar' flag. You can still see all buildings, pyramids, teleports, and arena walls, though. MORPH Good idea. Make them use their window. ;)(M. Jetleb -> Given the fairly narrow field of view out the window and the time it takes to turn a tank all the way around for a look-see, I think this could be frustrating. How about everyone starts out with minimum range radar instead and gets longer ranges with an appropriate flag?)
Option for above: if you pick up GM or Laser, you're visible on radar to everyone whether they've got a radar flag or not MORPH Good idea
Selectable 'ricochet' fire - hold down shift key or something and your bullets won't ricochet MORPH Idea.
Server option - tanks only have a certain number of times they can jump (gets reset when you get killed) MORPH Idea.
Multiple-shields (server option for shield flags, or can be random - can get hit x number of times) MORPH Idea
Ability to damage or destroy buildings/pyramids/teleporters MORPH Idea (M. Jetleb - probably a good idea for timed games, where the building can be reset after a reasonable amount of time, but can you imagine what the field would look like for a perpetual game that's been running for days? There has to be some way to reset this. Also what happens if someone shoots the bottom out of a building? Does the building collapse or just remain suspended? This could get complicated.)
Server config to make bullets NOT go through teleporters MORPH Idea
SandTraps - tank gets stuck there MORPH Idea (aren't there enough incredibly annoying ways for tanks to get stuck on pyramids etc. already? --pediddle)
Configurable 'radarless' and/or 'blind' zones in the arena - can't see what's in there on radar or via visuals MORPH Idea
'Fog' area in arena - impairs use of laser MORPH Idea
Ability for a team to vote to 'banish' someone from their team MORPH Idea
Send message to everyone 'but' specified player (crosses team boundaries, or not) MORPH Idea. Hmm. Everybody BUT a specified player? [M. Jetleb -> as in: "Let's all get the GM guy" without the GM guy knowing he's facing a co-ordinated attack - I like this idea)
Non-solid buildings - ability to make tunnels through buildings, etc. MORPH Idea.
Tank collisions - why can tanks drive through each other? Weird. MORPH Good Idea, but severely hindered by lag issues.
When tanks collide - great opportunity to implement tank damage concept, especially if one of them is moving especially fast, or has momentum flag, etc. Can push a tank off a building if your pushing them from their side. Morph Idea
If a tank explodes right next to another tank, the other tank can be destroyed or get damaged MORPH Idea
Randomly changing arena - buildings grow, shrink, move MORPH (Unknown)
Server option: Make all good flags (except for ID flag) permanent (i.e. you cannot drop a flag unless you are killed). This discourages flag hunting (for GM flag or whatever) and forces players to play (build skill with?) the first flag they pick up until they die MORPH (Unknown)
Damage status- getting hit three (3) times kills you. MORPH (Unknown)
Skins or views- In-tank mode, bumper mode, out-of-cab mode, chase mode. MORPH (Unknown)
customizable sounds and/or models. MORPH (Unknown)
A usable world editor for mac and windows so that more servers are available. iPod Done
There should be a game of cops and robbers. The teams can change after about 10 mins or so. iPod (Unknown)
BZFlag for mac in seperate data and application files. iPod (Unknown)
Weapon extention packs. iPod Huh?
The ability to choose tanks, but they all die at one shot. maybe the jump height, speed, turn speed, acceleration, size can be preset. iPod (Unknown)
The ability to see what the world is like before connecting to the server. iPod (Unknown)
Sounds of tanks moving. iPod (Unknown)
JavierMM (Unknown)
Additional Idea to Handicap:
  • Autobalance option. If activated it adds an additional scale factor to the tank wich depends on the score. If the score rises the tank gets bigger and if the score is negative the tank gets smaller then the normal one (The hight of the tank will not be scaled). The strength of the effect should be defined by the server. The tank of an extreme good player will at one point no longer fit trough the teleporters and this will give an additional handicap until his score comes down again.
Amoc (Unknown)
Have different tank death scenes for the dying tank point of view. I realize there is some time needed for one to die and respawn, but the jumping effect one sees when killed irritates me to no end! I'd be happier if all faded to black or white or orange and had text across the screen saying ""respawning... please wait"" :) Also, when killed and your tank was moving toward a building, it just falls right thru it until it hits the ground.. wrong physics there! Splatter or tumble or shatter or something :) Robi (Unknown)
A special FFA Game mode "Team by Flags". This means, same Flag = same Team, so if there is a Tank with Rapid fire, and you pick up Rapid fire, you are automatically handled as Team member (this means, killing the other Tank with Rapid fire will be handled the same way as when killing a team member). YHARG: Funky idea: what about a game mode where teams shared flag abilities? Like, each player on a team's flag applies to the whole team. This could make for some interesting combos... Agonizer (Unknown)
Make life trickier for the Rogue Team; with a mix of Rogues and Colored Teams, the Rogues have more targets. This should also change the effect of the Masquerade flag - perhaps your tank is invisible to Rogues (like Cloaking)? NickGrim (Unknown)
A server option to make deaths not affect your score unless they were self-inflicted/team (the method used by many online games). This would encourage more aggressive play, because it's worth going out and blasting. As it is, you've got a very good chance by just phantoming/OOing out of the way and keeping you score at zero to stay in the top three places! It would also help fix the rather unfair situation of spawning just below a building on which someone is GM-camping...there's pretty much no way to escape, so you lose a point. LionsPhil (Unknown)
Custom color schemes for rogue players. The turret and body components can be chosen to be one of a predefined set of colors (e.g. red, yellow, black, white, blue, green, purple...). The game prohibits choosing a color scheme that matches a team scheme (e.g. red turret with red body) and the limited set stops someone choosing a shade which is nearly a team color (e.g. 0xFE0000 instead of 0xFF0000) (and also save texture memory, I think). LionsPhil (Unknown)
Allow a small decal on the back of the top of the tank. (think Half-Life's customizable spraypaint). Possibly also apply it to any held flag? LionsPhil (Unknown)
What about a radar that only covers visible areas (don't passing through buildings/pyramids) ? This would leads to more placement tactics). K'limero (Unknown)
Spread Fire (SF) Flag which fires three shots at the same time. One on the centerline, the other two angled at a quarter degree along either side of the centerline. Yohan (Unknown)
World configuration of server options. Sometimes a map is designed for use with specific flags, or perhaps certain flags could be too powerful and you would want to turn them off. Yohan (Unknown)
Extending an idea from above regarding teleporters: Make teleporters configurable so that the map designer decides whether bullets or tanks or both can pass through the teleporter. Also, an option which changes the angle at which a bullet or tank will pass through a teleporter. Currently, if a teleporter links back to itself, the shot always returns back at the tank which fired it rather than reflecting. Yohan (Unknown)
HUD radar. (We are using this with our local games and love it). Yohan (Unknown)
* Add ice as a terrain feature morfie (Unknown)
Allow custom-made weapons with a Object-Oriented scripting language (sorta like Liero AI uses:
http://helios.et.put.poznan.pl/~sskowron/liero/index.html)
Dragonstar (Unknown)
Custom-made graphics/objects for weapons and levels Dragonstar (Unknown)
Triggers in levels Dragonstar (Unknown)
Water Terrain Dragonstar (Unknown)
Custom Terrains (select a image to tile, slipperyness, etc.) Dragonstar (Unknown)
Option to choose different kinds of tanks. Different tanks could be weighted with different strengths and weaknesses. (almost like having a default flag). Would also need some form of health/damage status measurement, not just single hits. For example, there could be a larger, heavily armored tank that has powerful weapons, but moves slowly, versus a small, light, fast tank which is difficult to hit, but very low armor to protect from hits. Cue (Unknown)
Multiple list servers, in case bzflag.org goes down (as it happened around feb. 15. 2004) abli (Unknown)
Always random respawn. Currently in CTF games first respawn is at own base. This can be abused by leaving and rejoining to get near base. This leave/rejoing trick is considered to be a mild form of cheating by many. Always random respawn would make it useless. abli (Unknown)
Don't show invidual score in CTF games. This might help teamplay as it reduces the incentive to run around as if it would be FFA. abli (Unknown)
Give points to the player how captures flag in CTF. (Say, around 4 or so) After all, it is often a bigger job than killing someone. abli (Unknown)
volcano (growing red pyramid) that's death to touch and grows during the course of a round and occasionally gives off 'pyroclast flows' aka super bullets. perhaps red-orange color. kitchen (Unknown)
multiple (3?) jump stengths mini, normal, max...just the thing to confuse the opponents that expect one and you're off doing the other. kitchen (Unknown)
J2ME client (allows one to play on a cell phone), would use radar bhtooefr (Unknown)
Multi-monitor support (i.e., radar on one screen, window on another, chat/event log on a third) bhtooefr (Unknown)
wraparound world - radar remains centered on your current position. Internally, objects leaving the north border reappear to the south, but from the user's radar / visible perspective, you just see to the horizon. I believe this is how the original Battlezone worked. There are some implications: laser would need a range limit. nsayer (Unknown)
wireframe mode! man, this would make the game ten times cooler for nostalgia rjbs (Unknown)
Make a part in bzflag to put up a real server. 1st screen has the flags you want, next page is to find the MAP file that you created on your hard drive, next page pick if you want jumping etc. Colin (Unknown)
Health, like in a fps. If you get shot from a closer range, you take more damage. When you run out of health, you die. Health pickups in places - not a flag. Although there might be a health generator flag. Dan (Unknown)
For above: a "Doctor" flag - shooting someone (similar to thief) either fixes them or, like the above health generator flag, except faster, heals them. Don't shoot the other team! Dan (Unknown)
Anti camping. The ability to add "no camping zones" to areas of a map or to the entire map. Campers would be messaged that they're in a no camping zone, better start moving and have a prescribe number of seconds to move away or die. If a player returns to the same NCZ (no camping zone) and receives x warnings then he's disconnected. NCZs could be marked by a different color shade from a "normal" spot and could be exempt to a single team (like at their flag base). It's just a rough idea. pherris (Unknown)
Special 'open source' BZFlag version (server and client) which is guaranteed to be compatible with all other BZFlag versions. Orca (Unknown)
Trajectory flag and option on servers (Causes bullets to fall (But very slowly)). Bullets will go no lower than standard level, so trajectory is only active if you are jumping, or on a block. Dogbert (Unknown)
Moving blocks, so when people put things like the USS Enterprise at the top of their map, it can move around. Dogbert (Unknown)
Turret mode, If enabled by the server (Can be manditory with automatic grouping). One user drives and the other shoots, Turret mode tanks get double points (But onyl take one from the target). lost double points if killed. Have double ammo, And controllable speed (Max = _tankSpeed * 2 Min = _tankSpeed). Plus it takes 2 shots to kill a turret mode tank. Points gained and lost by turret tanks are divided evenly between the users, Unless the server is all turret mode, in h which case two users are displayed as one. Dogbert (Unknown)
I'd like to see something more interesting done with the sky... maybe there could be a little ufo (easter egg) that would fly around occasionally? Tux on a ufo! ;) YHARG (Unknown)
"Super smash bros" style jumping: a server-side option to let tanks jump a second or third time while in the air... changing direction would be possible by jumping with the pointer moved to what direction you'd like to doublejump. The direction change would probably be much less than the maximum tank speed, but maybe that could be a variable too. This would be great for platform maps. and add a way to mix up the classic jump killing that goes on in regular games. YHARG (Unknown)
Flag decals: Each flag would have a little icon/decal showing it's type ONLY when held by a player. It's kind of nice to be able to surprise people with an undercover shockwave, but doesn't make sense to have to right click (identify) or check the user list to see what flag someone has. YHARG (Unknown)
Ducati/Freestyle "Roles" mode: Make a game mode where players are presented with a list of flag choices (limitable to a few roles, if wanted) at respawn or connect time, and are forced to use this flag for the remainder of their connection/tank life. This would be really useful in the case of stealth vs. seer, where you could choose to be stealth or seer, but couldn't switch between them. Another idea would be high speed vs. quick turn. Or steamroller vs. machine gun... Team play would have the interesting effect of people banding together and people with each role on the team. Especially in stealth vs. seer, where a seer team member could warn the team about enemies! There would be no team flags/bases. YHARG (Unknown)
Background music! : (This can be done with an external media player so it shouldn't be the heighest priority, It would be nice to be able to control your music from within BzFlag) YHARG (Unknown)
Teleporter flag: Dropped twice, and makes a temporary teleporte on the map (for a set amount of time) YHARG (Unknown)
BeamMeUp flag: Tab makes the tank teleport to the highest object directly above it. This would be very useful with high maps, but could encourage camping, and cheating. YHARG (Unknown)
Tall tank flag: Like obesity, only makes the tank too tall to maneuver under low objects. YHARG (Unknown)
Triplicate/Duplicate/MagicHat flag: Tank gets one or two bot duplicates whose shots do no damage, spawned where it is. They could possibly be respawned when killed. They would tend to stay near the tank. YHARG (Unknown)
Sleepwalker Bad Flag: Your tank becomes controlled by a bot. Does not drop until tank is killed. Player's score is changed by bot's performance. YHARG (Unknown)
Shield Flag Changes: Give Shield flag a radius, and draw it like a moving less opaque blue shockwave. Any tanks inside the shield radius would be protected, until the shield got hit a certain number of times. YHARG (Unknown)
7 words: user freindly bult-in map editor and viewer. Efitu (Unknown)
More documentation on scripting world weapons. Dogbert (Unknown)
Preset world weapons that can be fired manually by admins from within BzFlag. Dogbert (Unknown)
Regicide flag, kills both the tanks you hit and the tank with the highest score on the same team of the tank you hit (Thus giving double points) Dogbert (Unknown)
Like Efitu's idea, user freindly built-in map editor and viewer, the current map editor isn't so good, expesaly when you delete stuff it does weard things. Supermatthew (Unknown)
Moving objects like a wall that could spin on its X Y or Z axis and chose the point were it spins like 5X, 3Y, 0Z away from its center Supermatthew (Unknown)
New game called tag were someone is it and they shoot someone else and there it and ect. Supermatthew (Unknown)
Also a new game called "Hide and seek" were everyone is clocked(think thats it, were you don't see them on radar) except one who is it. he needs to find someone and shoot them then hese cloked and who was shot is not. Also when someone is shot there sent back to Ground zero( 0X, 0Y, 0Z ) so they can't shoot who ever just shot them. Supermatthew (Unknown)
Editable ground hight like hills or something Supermatthew (Unknown)
another game called dodge ball were one person can shoot and when someone is hit then they become an observer till the next game and when theres only one person(other than the one whose it) they become it. Supermatthew (Unknown)
At our company, we instituted a voluntary policy of dropping flags after 1 kill. Prevents slaughters and keeps things rolling more. It'd be great to be able to have the game do this for us, plus I'd love to see it turned on at external sites. TomMatelich (Unknown)
Server option: default powers -- flag(s) that everyone in the game automatically has (this wouldn't count as holding a flag). For example, the current Jumping option would == including Jumping as a default power. NebNamwen (Unknown)