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− | '''Jitter''' is a term for the variation in [[lag]] over time.
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− | ==Overview==
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− | In very simple terms, if one were to ping a network host 2 times and each time it responded in 100 milliseconds, one can say that its jitter is 0 ms. If instead, the 2 ping times were 75 and 100 milliseconds, one could say the jitter is 25 ms. Of course the jitter calculations performed in BZFlag are a little more complex than that, incorporating averaging and smoothing over time.
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− | Coders interested in jitter in BZFlag's context may wish to study LagInfo.cxx from the BZ source.
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− | It can be found in bzflag/game/Source Files/ (VS08) or src/game/ in a ordinary file browser.
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− | ==See also==
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− | * [http://en.wikipedia.org/wiki/Jitter Jitter article on Wikipedia.org]
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− | [[Category:Client]]
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− | [[Category:Server]]
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