Difference between revisions of "Jitter"

From BZFlagWiki
Jump to: navigation, search
(improved display of content)
(redirected page with content merged to target page)
 
Line 1: Line 1:
'''Jitter''' is a term for the variation in [[lag]] over time.
+
#REDIRECT [[Network]]
 
+
==Overview==
+
In very simple terms, if one were to ping a network host 2 times and each time it responded in 100 milliseconds, one can say that its jitter is 0 ms. If instead, the 2 ping times were 75 and 100 milliseconds, one could say the jitter is 25 ms. Of course the jitter calculations performed in BZFlag are a little more complex than that, incorporating averaging and smoothing over time.
+
 
+
Coders interested in jitter in BZFlag's context may wish to study LagInfo.cxx from the BZ source.
+
It can be found in bzflag/game/Source Files/ (VS08) or src/game/ in a ordinary file browser.
+
 
+
==See also==
+
* [http://en.wikipedia.org/wiki/Jitter Jitter article on Wikipedia.org]
+
 
+
[[Category:Client]]
+
[[Category:Server]]
+

Latest revision as of 19:52, 15 February 2017

Redirect to: