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== Deliverables ==
 
== Deliverables ==
According to [1], several of the integration details for Crystal Space have already been accomplished.  This project would seek to build upon these foundations, helping Tupone and [darek] with their integration tasks.  Functionality will be added for the radar renderer and debugging capabilities to the BZFlag client.  The world element will be completed using Crystal Space, and menu selection will be implemented using Crystal Space's CEGui plugin.  Improvements will be made to graphics including: addition of shadows, better shading capabilities, and lightmaps.  Finally, additional tasks will be taken on as needed and assigned by the mentors and community.  Since the Crystal Space integration project is ongoing, and is a project not limited to a single developer, much of this could (and probably will) change.  The overall goal will be to help make sure that bzflag is integrated well with the Crystal Space engine, so that the power of Crystal Space can be used in the game.
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According to [1], several of the integration details for Crystal Space have already been accomplished.  This project would seek to build upon these foundations, and add functionality for the radar renderer and debugging capabilities to the BZFlag client.  The world element will be completed using Crystal Space, and menu selection will be implemented using Crystal Space's CEGui plugin.  The Crystal Space plugin for ode will be used to re-implement collision detection.  Finally, improvements will be made to graphics including: addition of shadows, better shading capabilities, and lightmaps.  If time permits, CEL will also be utilized to create a more structured, rigorous re-development of parts of the game.
  
 
== Functionality Details ==
 
== Functionality Details ==

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