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== Implementation Details == | == Implementation Details == | ||
− | Since Crystal Space is a C++ library, the integration will be in C++. Crystal Space's CEgui plugin will be used to | + | Since Crystal Space is a C++ library, the integration will be in C++. Crystal Space's CEgui plugin will be used to construct menus and user interface items. A similar plugin for ode will be used to redevelop the collision detection/physic in BZFlag. The world will be redeveloped, entirely created using Crystal Space's format and API. Focus will be first on getting the client using Crystal Space to be as close to the current 2.0 version as possible. Once this is completed, additional features will be added. Shading will be addressed, and lightmaps will be added, computed using interfaces in Crystal Space's SCF. Improvements in overall lighting and effects will be improved. Interface design will be taken into consideration, and it is possible that functionality and/or updated visual aesthetics will be added, as the community feels is necessary. Debugging will be re-implemented, using Crystal Space's bugplug plugin. Finally, the overall design will be reevaluated to determine if CEL can be used as an additional layer to improve object-oriented design later on. |
== Development Methodology == | == Development Methodology == |