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Editing Known Cheats
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− | Cheats performed on BZFlag are usually made by modifying your client. A great deal of power is invested in the client program, and therefore the client may cheat in every way from creating invincible tanks, to invisibility, to super killing. If you have seen any cheats, have performed them yourself, or have noticed a hole in the source, please add it here. Preventions for many of these cheats are | + | Cheats performed on BZFlag are usually made by modifying your client. A great deal of power is invested in the client program, and therefore the client may cheat in every way from creating invincible tanks, to invisibility, to super killing. If you have seen any cheats, have performed them yourself, or have noticed a hole in the source, please add it here. Preventions for many of these cheats are being developed for inclusion in [[BZFlag 3.0|v3.0]]. |
== Warning == | == Warning == | ||
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A cheater may: | A cheater may: | ||
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* fly without Wings. | * fly without Wings. | ||
* steal from or give flags to other players. | * steal from or give flags to other players. | ||
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* shoot bullets which cannot be seen on radar or in the HUD. | * shoot bullets which cannot be seen on radar or in the HUD. | ||
* cause himself to be shot by any other player, even if no shots were fired or the player hasn't spawned (AKA "TK Cheat"). | * cause himself to be shot by any other player, even if no shots were fired or the player hasn't spawned (AKA "TK Cheat"). | ||
+ | * cause another player to shoot the cheater, even if no shots were fired. | ||
* produce abnormally long laser blasts (in terms of length and time). | * produce abnormally long laser blasts (in terms of length and time). | ||
* be zoned, but yet still shoot tanks that are not zoned. | * be zoned, but yet still shoot tanks that are not zoned. | ||
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;GuidedMissileWontUnlock | ;GuidedMissileWontUnlock | ||
:When the user is killed, his guided missiles remain locked on their targets. This is harder to detect than a Guided Missile being able to lock onto stealthed players, which is discussed above. | :When the user is killed, his guided missiles remain locked on their targets. This is harder to detect than a Guided Missile being able to lock onto stealthed players, which is discussed above. | ||
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[[Image:Bzfi0001.png|thumb|A hacked client equipped with the ProgressiveIdentify cheat. One flag has been identified so far.]] | [[Image:Bzfi0001.png|thumb|A hacked client equipped with the ProgressiveIdentify cheat. One flag has been identified so far.]] | ||
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* make slight turns when falling | * make slight turns when falling | ||
* have different binocular zoom settings | * have different binocular zoom settings | ||
− | * fire with no delay after stealing | + | * fire with no delay after stealing a flag with thief |
* have an indicator showing how many wing jumps are left | * have an indicator showing how many wing jumps are left | ||
* see invisible bullets on radar | * see invisible bullets on radar | ||
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* the use of "Bots" or "Drones" to lag a server by sending large amounts of data or using client commands rapidly | * the use of "Bots" or "Drones" to lag a server by sending large amounts of data or using client commands rapidly | ||
* the use of "Bots" or "Drones" to deny a poll or create and complete a poll in the favor of the cheater | * the use of "Bots" or "Drones" to deny a poll or create and complete a poll in the favor of the cheater | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Server]] | [[Category:Server]] | ||
[[Category:Server Security]] | [[Category:Server Security]] |