Difference between revisions of "Linkmaterial"

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(OD: like this... it is case sensetive in the links)
(added wiki table)
 
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[[LinkMaterial|Linkmaterial]] allows you to set the texture of the teleporter window to anything you would like it to be.  
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[[Linkmaterial|LinkMaterial]] allows you to set the texture of the teleporter window to anything you would like it to be.  
  
 
==Properties==
 
==Properties==
valid parameters for a LinkMaterial are:
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Valid parameters for a LinkMaterial are:
<properties>
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{|{{Prettytable}}
name=LinkMaterial
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|-
texture=set the texture (must be .png but don't include the extension unless on the Internet)
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| {{Hl3}} |'''Parameter'''
addtexture=add a texture (again, no extension is needed)
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| {{Hl3}} |'''Description'''
notextures=don't use textures.
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|-
notexcolor=don't apply the [[Color(BZW)|color]] to the texture
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| '''name''' || LinkMaterial.
notexalpha=don't use the texture's alpha channel
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|-
texmat=specify a [[TextureMatrix|texture matrix]]. -1 for no texture matrix. (addtexture must be used before texmat)
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| '''texture''' || Set the texture (must be .png but don't include the extension unless on the Internet).
dyncol=specify a [[DynamicColor|dynamic color]]. -1 for no dynamic color.
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|-
ambient=ambient color
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| '''addtexture''' || Add a texture (again, no extension is needed).
diffuse=diffuse (main)[[Color(BZW)|color]]
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|-
[[Color(BZW)|color]]=synonym for diffuse
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| '''notextures''' || Don't use textures.
specular=specular [[Color(BZW)|color]]
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|-
emission=emission [[Color(BZW)|color]]
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| '''notexcolor''' || Don't apply the [[Color(BZW)|color]] to the texture.
shininess=shiny!
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|-
resetmat=restore default values
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| '''notexalpha''' || Don't use the texture's alpha channel.
</properties>
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|-
 
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| '''texmat''' || Specify a [[TextureMatrix|texture matrix]]. -1 for no texture matrix. (addtexture must be used before texmat).
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|-
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| '''dyncol''' || Specify a [[DynamicColor|dynamic color]]. -1 for no dynamic color.
 +
|-
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| '''ambient''' || Ambient color.
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|-
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| '''diffuse''' || Diffuse (main)[[Color(BZW)|color]].
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|-
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| '''[[Color(BZW)|color]]''' || Synonym for diffuse.
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|-
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| '''specular''' || Specular [[Color(BZW)|color]].
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|-
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| '''emission''' || Emission [[Color(BZW)|color]].
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|-
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| '''shininess''' || Shiny!.
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|-
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| '''resetmat''' || Restore default values.
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|}
  
 
==Code==
 
==Code==
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=Hints=
 
=Hints=
 
Nolighting is almost always a preferred option in a LinkMaterial.
 
Nolighting is almost always a preferred option in a LinkMaterial.
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 +
 +
[[Category:Map Making]]
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[[Category:Map Objects]]

Latest revision as of 16:29, 8 February 2017

LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.

Properties[edit]

Valid parameters for a LinkMaterial are:

Parameter Description
name LinkMaterial.
texture Set the texture (must be .png but don't include the extension unless on the Internet).
addtexture Add a texture (again, no extension is needed).
notextures Don't use textures.
notexcolor Don't apply the color to the texture.
notexalpha Don't use the texture's alpha channel.
texmat Specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat).
dyncol Specify a dynamic color. -1 for no dynamic color.
ambient Ambient color.
diffuse Diffuse (main)color.
color Synonym for diffuse.
specular Specular color.
emission Emission color.
shininess Shiny!.
resetmat Restore default values.

Code[edit]

#The Generic Teleporter Material
dynamicColor
  name Linkdyncol
  red limits 0 0.25
  red sinusoid 2 0 1
  green limits 0 0.25
  green sinusoid 2 0.666667 1
  blue limits 0 0.25
  blue sinusoid 2 1.33333 1
  alpha limits 0.75 0.75
end
textureMatrix
  name Linktexmat
  shift 0 -0.05 
end
material
  name LinkMaterial
  dyncol Linkdyncol
  diffuse 0 0 0 0.5
  nolighting
  addtexture telelink
  texmat Linktexmat
end

Hints[edit]

Nolighting is almost always a preferred option in a LinkMaterial.