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Difference between revisions of "Linkmaterial"

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(First Addition of LinkMaterial page. Includes generic teleporter dyncol and texmat. Probably my best wiki edit ever. Can't get the page title to use a capital M in LinkMaterial, like it should be.)
 
(correct properties?)
Line 12: Line 12:
 
valid parameters for a Material are:
 
valid parameters for a Material are:
 
<properties>
 
<properties>
name=name used to define that its a GroundMaterial
+
name LinkMatreial
texture=set the texture (must be .png but don't include the extension)
+
texture set the texture (must be .png but don't include the extension unless on the Internet)
 +
addtexture add a texture (again, no extension is needed)
 +
notextures don't use textures.
 +
notexcolor don't apply the color to the texture
 +
notexalpha don't use the texture's alpha channel
 +
texmat specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat)
 +
dyncol specify a dynamic color. -1 for no dynamic color.
 +
ambient ambient color
 +
diffuse diffuse (main)color
 +
color synonym for diffuse
 +
specular specular color
 +
emission emission color
 +
shininess shiny!
 +
resetmat restore default values
 
</properties>
 
</properties>
  

Revision as of 16:07, 21 December 2007

LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.

Code

To utilize LinkMaterial in your map, first it must be defined:

material
 name LinkMaterial
 texture <file name>
end

valid parameters for a Material are:


Code

#The Generic Teleporter Material
dynamicColor
  name LinkMaterial
  red limits 0 0.25
  red sinusoid 2 0 1
  green limits 0 0.25
  green sinusoid 2 0.666667 1
  blue limits 0 0.25
  blue sinusoid 2 1.33333 1
  alpha limits 0.75 0.75
end
textureMatrix
  name LinkMaterial
  shift 0 -0.05 
end
material
  name LinkMaterial
  dyncol LinkMaterial
  diffuse 0 0 0 0.5
  nolighting
  addtexture telelink
  texmat LinkMaterial
end