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Linkmaterial
From BZFlagWiki
Revision as of 13:42, 25 December 2007 by Optic Delusion (Talk | contribs) (I can't figure out the code for interwiki links.)
LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.
Properties
valid parameters for a LinkMaterial are:
name | LinkMaterial |
texture | set the texture (must be .png but don't include the extension unless on the Internet) |
addtexture | add a texture (again, no extension is needed) |
notextures | don't use textures. |
notexcolor | don't apply the color to the texture |
notexalpha | don't use the texture's alpha channel |
texmat | specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat) |
dyncol | specify a dynamic color. -1 for no dynamic color. |
ambient | ambient color |
diffuse | diffuse (main)color |
color | synonym for diffuse |
specular | specular color |
emission | emission color |
shininess | shiny! |
resetmat | restore default values |
Code
#The Generic Teleporter Material dynamicColor name Linkdyncol red limits 0 0.25 red sinusoid 2 0 1 green limits 0 0.25 green sinusoid 2 0.666667 1 blue limits 0 0.25 blue sinusoid 2 1.33333 1 alpha limits 0.75 0.75 end textureMatrix name Linktexmat shift 0 -0.05 end material name LinkMaterial dyncol Linkdyncol diffuse 0 0 0 0.5 nolighting addtexture telelink texmat Linktexmat end |
Hints
Nolighting is almost always a preferred option in a LinkMaterial.