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Linkmaterial
From BZFlagWiki
LinkMaterial allows you to set the texture of the teleporter window to anything you would like it to be.
Code
To utilize LinkMaterial in your map, first it must be defined:
material name LinkMaterial texture <file name> end |
valid parameters for a LinkMaterial are:
name | LinkMaterial |
texture | set the texture (must be .png but don't include the extension unless on the Internet) |
addtexture | add a texture (again, no extension is needed) |
notextures | don't use textures. |
notexcolor | don't apply the color to the texture |
notexalpha | don't use the texture's alpha channel |
texmat | specify a texture matrix. -1 for no texture matrix. (addtexture must be used before texmat) |
dyncol | specify a dynamic color. -1 for no dynamic color. |
ambient | ambient color |
diffuse | diffuse (main)color |
color | synonym for diffuse |
specular | specular color |
emission | emission color |
shininess | shiny! |
resetmat | restore default values |
Code
#The Generic Teleporter Material dynamicColor name LinkMaterial red limits 0 0.25 red sinusoid 2 0 1 green limits 0 0.25 green sinusoid 2 0.666667 1 blue limits 0 0.25 blue sinusoid 2 1.33333 1 alpha limits 0.75 0.75 end textureMatrix name LinkMaterial shift 0 -0.05 end material name LinkMaterial dyncol LinkMaterial diffuse 0 0 0 0.5 nolighting addtexture telelink texmat LinkMaterial end |