This wiki is archived and useful information is being migrated to the main bzflag.org website
Editing LocalAuthentication
Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.
The administrator who locked it offered this explanation: Archived wiki
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
The server will NOT log these messages by default and they will happen before the player joins the game. | The server will NOT log these messages by default and they will happen before the player joins the game. | ||
Questions to answer are: | Questions to answer are: | ||
− | *Should it be limited to subnets? | + | *Should it be limited to subnets? |
− | *Should there be a system to set "acceptable" lan servers to trust? | + | *Should there be a system to set "acceptable" lan servers to trust? |
− | *Should there be an option to enter a password just for that one server and the client cache them? | + | *Should there be an option to enter a password just for that one server and the client cache them? |
===Legacy As A Plug-In Method=== | ===Legacy As A Plug-In Method=== |