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==Building World Objects==
 
==Building World Objects==
In order to build maps, one must know the world objects used in them.
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We're getting to the part of building world objects in a map.
The table below provides an overview of the map objects which exist in BZFlag.
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Most of the objects covered are quite simple to understand and program into a map.
{|{{Prettytable}}
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The first objects covered are the simple objects.
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The overview will first deal with boxes then move onto bases and then to pyramids.
| {{Hl3}} |'''Map Object'''
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| {{Hl3}} |'''Description'''
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|-
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|  [[ Arc]] ||  Arc is an object that defines an arc or cylinder in a map.
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| [[ Base]] ||  Base is an object which is similar to a box, but defines properties of it being a base for capture the flag style game play modes.
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|  [[Box]]  ||  Box is an object which defines a cube structure in a world file.
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|  [[Color(BZW)]]  ||  Color is used in a BZFlag world (BZW) as a sub parameter for many parameters, such as materials and dynamic colors.
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|  [[Cone]]  ||  Cone object is a BZW object that defines a cone in a BZW world file.
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|  [[Define]]  ||  Group Definition, or define, will group a set of objects that can be recalled and duplicated multiple times with the group object.
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|  [[DrawInfo]]  ||  DrawInfo allows clients to render the mesh object more efficiently through LODs (Levels of Detail). Drawinfo also allows the ability to create moving objects in a map.
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|  [[DynamicColor]]  ||  DynamicColor describes how a color channel will be dynamically updated.
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|  [[GroundMaterial]] ||  GroundMaterial is an option for a Material that allows one to set the ground texture. .
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|  [[Group]] ||  Group allows one to bring together a number of elements and refer to them as a single object.
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|  [[Include]] ||  Include is an option which allows one to specify a second bzw file that will be included in the first bzw.
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|  [[Link]]  ||  Link is an object which creates a link (route) between two teleporters.
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|  [[Linkmaterial]]  ||  LinkMaterial allows one to set the texture of the teleporter window to anything one would like it to be..
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|  [[Material]]  ||  A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes.
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|  [[Mesh]]  || Mesh is an object which defines an arbitrary three dimensional shape.
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|  [[Meshbox]]  ||  Meshbox is an update to the original [[Box]] object and supports features such as physics drivers and textures.
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|  [[Meshpyr]]  ||  Meshpyr is an object that constructs a specialized mesh that has the geometric appearance of a Pyramid.
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|  [[Options (object)]]  ||  Options object is a BZW map structure that defines various options for a server to use when running a map.
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|  [[Physics]]  ||  Physics, or Physics Driver, is an object when applied to another object, will affect a tank touching it in some way.
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|  [[Pyramid]]  ||  Pyramid is a BZW map structure that defines a polyhedron having a polygonal base and triangular sides with a common vertex in the world.
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|  [[Sphere]]  ||  The sphere is an Object that defines a sphere in a map file.
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|  [[Teleporter]]  ||  Teleporter is an object which transports the user to another teleporter in a different part of the world.
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|  [[Tetra]]  ||  Tetra is an map object which creates a polygon with four vertices.
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|  [[TextureMatrix]]  ||  TextureMatrix, or texmat, when applied to a material object, allows you to define how a texture will appear in a material.
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|  [[WaterLevel]]  ||  WaterLevel is an object that defines a plane of water that spans the entire map. WaterLevel is deadly to all tanks that cross it.
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|  [[Weapon (object)]]  ||  Weapon object is a BZW map structure that defines a fixed weapon effect.
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|  [[World (object)]]  ||  World object is a BZW map structure that defines various options for the map.
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|  [[Zone]]  ||  Zone is a rectangular BZW map structure for spawn or flag zones.
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|}
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==See also==
 
==See also==

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