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A material is used in a BZFlag world to define a new look for otherwise regular objects, such as [[Meshbox|meshboxes]].
 
A material is used in a BZFlag world to define a new look for otherwise regular objects, such as [[Meshbox|meshboxes]].
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==A note about textures==
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A material can be composed of colours and textures. Textures are .png files that are either in the client directory or on the Internet. By default BZFlag will only download textures from images.bzflag.org, so any "alien" textures will not be displayed correctly. This can be changed by changing the configuration file.
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The terms ''material'' and ''texture'' are often confused by newbies, so bear the above in mind.
  
 
==Code==
 
==Code==
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==Editor Support==
 
==Editor Support==
 
Materials are supported in [[Blender]] with [[BZWTools]], [[pyBZEdit]], and [[Wings3D]]. Materials are NOT supported in [[BZEdit]], [[BZFed]] or IBZEdit.
 
Materials are supported in [[Blender]] with [[BZWTools]], [[pyBZEdit]], and [[Wings3D]]. Materials are NOT supported in [[BZEdit]], [[BZFed]] or IBZEdit.
 
==A note about textures==
 
A material can be composed of colors and textures. Textures are .png files that are either in the client directory or on the Internet. The terms ''material'' and ''texture'' are often confused and misunderstood, so bear the above in mind.
 
  
 
[[category:Map_Objects]]
 
[[category:Map_Objects]]
 
[[category:Map Making]]
 
[[category:Map Making]]

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