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Please note the ''matref'' is the '''name''' of the defined material, not the name of the .png/url file! | Please note the ''matref'' is the '''name''' of the defined material, not the name of the .png/url file! | ||
− | == | + | ==Transparency== |
− | + | The transparency effect is created by setting the alpha component of a material's [[Color(BZW)|color]] to a value less than one. | |
− | The same applies to textures that have | + | Transparent objects should be sparingly, because everything behind them must always be rendered. In addition, very large transparent objects may be sorted and drawn in the wrong order. This is caused by the fact that the Z-buffer cannot be used because it would allow another transparent object to cover the transparent object, which would not look right. Thus, the transparent elements are instead sorted by determining the distance to a point in the center, which works well as long as there are not too many large transparent objects. |
+ | The same applies to textures that have transparent sections. | ||