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Valid parameters for a Material are: | Valid parameters for a Material are: | ||
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− | + | ;name: name for reference | |
− | + | ;texture: set the texture (must be .png but don't include the extension unless on the Internet) | |
− | + | ;addtexture: add a texture (again, no extension is needed) | |
− | + | ;notextures: don't use textures. | |
− | + | ;notexcolor: don't apply the [[Color(BZW)|color]] to the texture | |
− | + | ;notexalpha: don't use the texture's alpha channel | |
− | + | ;texmat: specify a [[TextureMatrix|texture matrix]]. -1 for no texture matrix. (addtexture must be used before texmat) | |
− | + | ;dyncol: specify a [[DynamicColor|dynamic color]]. -1 for no dynamic color. | |
− | + | ;ambient: ambient color | |
− | + | ;diffuse: diffuse (main)[[Color(BZW)|color]] | |
− | + | ;[[Color(BZW)|color]]: synonym for diffuse | |
− | + | ;specular: specular [[Color(BZW)|color]] | |
− | + | ;emission: emission [[Color(BZW)|color]] | |
− | + | ;shininess: shiny! | |
− | + | ;resetmat: restore default values | |
− | + | ;spheremap: use spherical texture coordinate mapping | |
− | + | ;noradar: do not display on radar (except normal mode) | |
− | + | ;noshadow: do not render shadows | |
− | + | ;noculling: do not cull by face winding (double-sided) | |
− | + | ;nosorting: do not do front-to-back alpha sorting | |
− | + | ;nolighting: disable lighting | |
− | + | ;alphathresh: alpha thresholding value | |
− | + | ;groupalpha: sort translucent faces as a group | |
− | + | ;occluder: faces with this material will occlude | |
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To actually apply a material, you must use some sort of reference in an object, like so: | To actually apply a material, you must use some sort of reference in an object, like so: |