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Valid parameters for a Material are:
 
Valid parameters for a Material are:
{|{{Prettytable}}
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|-
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;name: name for reference
| {{Hl3}} |'''Parameter'''
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;texture: set the texture (must be .png but don't include the extension unless on the Internet)
| {{Hl3}} |'''Description'''
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;addtexture: add a texture (again, no extension is needed)
|-
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;notextures: don't use textures.
| '''name''' || name for reference.
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;notexcolor: don't apply the [[Color(BZW)|color]] to the texture
|-
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;notexalpha: don't use the texture's alpha channel
| '''texture''' || set the texture (must be .png but don't include the extension unless on the Internet).
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;texmat: specify a [[TextureMatrix|texture matrix]]. -1 for no texture matrix. (addtexture must be used before texmat)
|-
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;dyncol: specify a [[DynamicColor|dynamic color]]. -1 for no dynamic color.
| '''addtexture''' || add a texture (again, no extension is needed).
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;ambient: ambient color
|-
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;diffuse: diffuse (main)[[Color(BZW)|color]]
| '''notextures''' || don't use textures.
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;[[Color(BZW)|color]]: synonym for diffuse
|-
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;specular: specular [[Color(BZW)|color]]
| '''notexcolor''' || don't apply the [[Color(BZW)|color]] to the texture.
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;emission: emission [[Color(BZW)|color]]
|-
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;shininess: shiny!
| '''notexalpha''' || don't use the texture's alpha channel.
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;resetmat: restore default values
|-
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;spheremap: use spherical texture coordinate mapping
| '''texmat''' || specify a [[TextureMatrix|texture matrix]]. -1 for no texture matrix. (addtexture must be used before texmat).
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;noradar: do not display on radar (except normal mode)
|-
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;noshadow: do not render shadows
| '''dyncol''' || specify a [[DynamicColor|dynamic color]]. -1 for no dynamic color.
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;noculling: do not cull by face winding (double-sided)
|-
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;nosorting: do not do front-to-back alpha sorting
| '''ambient''' || ambient color.
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;nolighting: disable lighting
|-
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;alphathresh: alpha thresholding value
| '''diffuse''' || diffuse (main)[[Color(BZW)|color]].
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;groupalpha: sort translucent faces as a group
|-
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;occluder: faces with this material will occlude
| '''[[Color(BZW)|color]]''' || synonym for diffuse.
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|-
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| '''specular''' || specular [[Color(BZW)|color]].
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|-
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| '''emission''' || emission [[Color(BZW)|color]].
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|-
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| '''shininess''' || shiny!.
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|-
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| '''resetmat''' || restore default values.
+
|-
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| '''spheremap''' || use spherical texture coordinate mapping.
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|-
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| '''noradar''' || do not display on radar (except normal mode).
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|-
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| '''noshadow''' || do not render shadows.
+
|-
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| '''noculling''' || do not cull by face winding (double-sided).
+
|-
+
| '''nosorting''' || do not do front-to-back alpha sorting.
+
|-
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| '''nolighting''' || disable lighting.
+
|-
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| '''alphathresh''' || alpha thresholding value.
+
|-
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| '''groupalpha''' || sort translucent faces as a group.
+
|-
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| '''occluder''' || faces with this material will occlude.
+
|}
+
  
 
To actually apply a material, you must use some sort of reference in an object, like so:
 
To actually apply a material, you must use some sort of reference in an object, like so:

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