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Difference between revisions of "Material"
From BZFlagWiki
(Initial posting of material reference.) |
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− | A material is used in a BZFlag world to define a new look for otherwise regular objects, such as [[meshboxes]]. | + | A material is used in a BZFlag world to define a new look for otherwise regular objects, such as [[Meshbox|meshboxes]]. |
==Code== | ==Code== |
Revision as of 01:32, 19 March 2007
A material is used in a BZFlag world to define a new look for otherwise regular objects, such as meshboxes.
Code
To put a material in your map, first it must be defined:
material name example_material texture filename # set the texture (don't use PNG extension) addtexture filename # add a texture (again, no PNG extension) notextures # don't use textures. notexcolor # don't apply the color to the texture notexalpha # don't use the texture's alpha channel texmat -1 # specify a texture matrix. -1 for no texture matrix. dyncol -1 # specify a dynamic color. -1 for no dynamic color. ambient 0.0 0.0 0.0 1.0 # ambient color diffuse 1.0 1.0 1.0 1.0 # diffuse (main) color color 1.0 1.0 1.0 1.0 # synonym for diffuse specular 0.0 0.0 0.0 1.0 # specular color emission 0.0 0.0 0.0 1.0 # emission color shininess 0.0 # shiny! resetmat # restore default values end |
To actually apply a texture, you must use some sort of reference in an object, like so:
meshbox position 0 0 10 rotation 0 size 10 10 5 matref example_material end |
History
Materials were added in BZFlag 2.0.0.
Editor Support
Materials are supported in Blender with BZWTools, pyBZEdit, and Wings3D with the BZW Exporter for Wings3D. Materials are NOT supported in BZEdit or BZFed.