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Editing Meshpyr
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[[Image:MeshpyrAppearance.jpg|right|thumb|400px|Several meshpyr, with the one in the middle having the default texture]] | [[Image:MeshpyrAppearance.jpg|right|thumb|400px|Several meshpyr, with the one in the middle having the default texture]] | ||
− | A meshpyr is a [[BZW]] map object that constructs a specialized [[ | + | A meshpyr is a [[BZW]] map object that constructs a specialized [[mesh|Mesh]] has the geometric appearance of a [[Pyramid]]. It replaces the [[pyramid]] object as of [[BZFlag 2.0.0|v2.0.0]] and is compatible with [[material|materials]] and [[physics|physics drivers]]. |
− | + | ==Code== | |
− | + | The code for a meshpyr object is as follows | |
− | == | + | |
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{| | {| | ||
| | | | ||
meshpyr | meshpyr | ||
− | + | position 10 20 30 | |
− | + | rotation 45 | |
− | size | + | size 1 2 3 |
− | + | matref myMaterial | |
− | matref | + | phydrv myPhysics |
− | phydrv | + | |
end | end | ||
|} | |} | ||
− | Valid parameters for | + | Valid parameters for a meshpyr are: |
− | + | <properties> | |
− | + | position=defines the center of the box in X and Y and the bottom of the box in Z. | |
− | + | rotation=defines a rotation around the Z axis for the box, in degrees. | |
− | + | size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. | |
− | + | matref=reference to a predefined [[material]]. | |
− | + | phydrv=reference to a predefined [[physics|physics driver]]. | |
− | + | </properties> | |
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− | + | ==Appearance== | |
− | + | An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object. | |
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==Editor Support== | ==Editor Support== |