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Editing Meshpyr

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[[Image:MeshpyrAppearance.jpg|right|thumb|400px|Several meshpyr, with the one in the middle having the default texture]]
 
[[Image:MeshpyrAppearance.jpg|right|thumb|400px|Several meshpyr, with the one in the middle having the default texture]]
A meshpyr is a [[BZW]] map object that constructs a specialized [[Mesh|mesh]] that has the geometric appearance of a [[Pyramid]]. It replaces the [[pyramid]] object as of [[BZFlag 2.0.0|v2.0.0]] and is compatible with [[material|materials]] and [[physics|physics drivers]].
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A meshpyr is a [[BZW]] map object that constructs a specialized [[mesh|Mesh]] has the geometric appearance of a [[Pyramid]]. It replaces the [[pyramid]] object as of [[BZFlag 2.0.0|v2.0.0]] and is compatible with [[material|materials]] and [[physics|physics drivers]].
  
 
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==Code==
 
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The code for a meshpyr object is as follows
==Appearance==
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An meshpyr without a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.
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{|
 
{|
 
|
 
|
 
  meshpyr
 
  meshpyr
   name example 1
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   position 10 20 30
   position 0.0 0.0 0.0
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   rotation 45
   size 15 15 15
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   size 1 2 3
  rotation 0.0
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   matref myMaterial
   matref Mymaterial
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   phydrv myPhysics
   phydrv MyPhydrv
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  end
 
  end
 
|}
 
|}
  
Valid parameters for the Meshpyr object are:
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Valid parameters for a meshpyr are:
{|{{Prettytable}}
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<properties>
|-
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position=defines the center of the box in X and Y and the bottom of the box in Z.
| {{Hl3}} |'''Parameter'''
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rotation=defines a rotation around the Z axis for the box, in degrees.
| {{Hl3}} |'''Description'''
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size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
|-
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matref=reference to a predefined [[material]].
| '''name''' || name.
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phydrv=reference to a predefined [[physics|physics driver]].
|-
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</properties>
| '''position''' || position on map.
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|-
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==Appearance==
| '''rotation''' || rotate on z axis.
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An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.
|-
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| '''size''' || size amount.
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|-
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| '''matref''' || apply a material/texture here.
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|-
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| '''phydrv''' || assigns a physics driver.
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|}
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==Editor Support==

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