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Difference between revisions of "Meshpyr"

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A MeshPyr is a specialized [[Mesh]] that already is configured to look like a [[Pyramid]].
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A meshpyr is a [[BZW]] map object that is actually a specialized [[Mesh]] that already is configured to look like a [[Pyramid]]. It was designed to replace the old pyramid with one capable of displaying [[materials]] and employing [[physics drivers]].
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==Code==
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The code for a meshpyr object is as follows
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meshpyr
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  position 10 20 30
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  rotation 45
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  size 1 2 3
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  matref myMaterial
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  phydrv myPhysics
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end
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Valid parameters for a meshpyr are
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*'''position'''; defines the center of the box in X and Y and the bottom of the box in Z.
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*'''rotation'''; defines a rotation around the Z axis for the box, in degrees.
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*'''size'''; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
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*'''matref'''; referance to a predefined [[material]].
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*'''phydrv'''; referance to a predefined [[physics driver]].
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==Appearance==
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An untextured meshpyr will look like a normal [[pyramid]]. It is always square based, with triangular sides.
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==Editor Support==
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The meshpyr object is supported by some, but not all known editors.
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[[Category:Map_making]]
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[[Category:Map_Objects]]

Revision as of 23:33, 19 February 2007

A meshpyr is a BZW map object that is actually a specialized Mesh that already is configured to look like a Pyramid. It was designed to replace the old pyramid with one capable of displaying materials and employing physics drivers.

Code

The code for a meshpyr object is as follows

meshpyr
 position 10 20 30
 rotation 45
 size 1 2 3
 matref myMaterial
 phydrv myPhysics
end

Valid parameters for a meshpyr are

  • position; defines the center of the box in X and Y and the bottom of the box in Z.
  • rotation; defines a rotation around the Z axis for the box, in degrees.
  • size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
  • matref; referance to a predefined material.
  • phydrv; referance to a predefined physics driver.

Appearance

An untextured meshpyr will look like a normal pyramid. It is always square based, with triangular sides.

Editor Support

The meshpyr object is supported by some, but not all known editors.