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Difference between revisions of "Meshpyr"
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− | A | + | A meshpyr is a [[BZW]] map object that is actually a specialized [[Mesh]] that already is configured to look like a [[Pyramid]]. It was designed to replace the old pyramid with one capable of displaying [[materials]] and employing [[physics drivers]]. |
+ | |||
+ | ==Code== | ||
+ | The code for a meshpyr object is as follows | ||
+ | |||
+ | meshpyr | ||
+ | position 10 20 30 | ||
+ | rotation 45 | ||
+ | size 1 2 3 | ||
+ | matref myMaterial | ||
+ | phydrv myPhysics | ||
+ | end | ||
+ | |||
+ | Valid parameters for a meshpyr are | ||
+ | *'''position'''; defines the center of the box in X and Y and the bottom of the box in Z. | ||
+ | *'''rotation'''; defines a rotation around the Z axis for the box, in degrees. | ||
+ | *'''size'''; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z. | ||
+ | *'''matref'''; referance to a predefined [[material]]. | ||
+ | *'''phydrv'''; referance to a predefined [[physics driver]]. | ||
+ | |||
+ | ==Appearance== | ||
+ | An untextured meshpyr will look like a normal [[pyramid]]. It is always square based, with triangular sides. | ||
+ | |||
+ | ==Editor Support== | ||
+ | The meshpyr object is supported by some, but not all known editors. | ||
+ | |||
+ | [[Category:Map_making]] | ||
+ | [[Category:Map_Objects]] |
Revision as of 23:33, 19 February 2007
A meshpyr is a BZW map object that is actually a specialized Mesh that already is configured to look like a Pyramid. It was designed to replace the old pyramid with one capable of displaying materials and employing physics drivers.
Code
The code for a meshpyr object is as follows
meshpyr position 10 20 30 rotation 45 size 1 2 3 matref myMaterial phydrv myPhysics end
Valid parameters for a meshpyr are
- position; defines the center of the box in X and Y and the bottom of the box in Z.
- rotation; defines a rotation around the Z axis for the box, in degrees.
- size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
- matref; referance to a predefined material.
- phydrv; referance to a predefined physics driver.
Appearance
An untextured meshpyr will look like a normal pyramid. It is always square based, with triangular sides.
Editor Support
The meshpyr object is supported by some, but not all known editors.