Difference between revisions of "Meshpyr"

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Valid parameters for a meshpyr are
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Valid parameters for a meshpyr are:
*'''position'''; defines the center of the box in X and Y and the bottom of the box in Z.
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*'''rotation'''; defines a rotation around the Z axis for the box, in degrees.
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<properties>
*'''size'''; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
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position=defines the center of the box in X and Y and the bottom of the box in Z.
*'''matref'''; reference to a predefined [[material]].
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rotation=defines a rotation around the Z axis for the box, in degrees.
*'''phydrv'''; reference to a predefined [[physics|physics driver]].
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size=defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
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matref=reference to a predefined [[material]].
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phydrv=reference to a predefined [[physics|physics driver]].
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</properties>
  
 
==Appearance==
 
==Appearance==

Revision as of 18:59, 16 April 2007

Several meshpyr, with the one in the middle having the default texture

A meshpyr is a BZW map object that constructs a specialized Mesh has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.

Code

The code for a meshpyr object is as follows

meshpyr
 position 10 20 30
 rotation 45
 size 1 2 3
 matref myMaterial
 phydrv myPhysics
end

Valid parameters for a meshpyr are:

position defines the center of the box in X and Y and the bottom of the box in Z.
rotation defines a rotation around the Z axis for the box, in degrees.
size defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
matref reference to a predefined material.
phydrv reference to a predefined physics driver.


Appearance

An meshpyr with out a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.

Editor Support

The meshpyr object is only fully supported by the BZWTools blender plug-in.