Difference between revisions of "Meshpyr"

From BZFlagWiki
Jump to: navigation, search
m (Appearance: properties formatting)
(Appearance: added wiki table)
 
Line 19: Line 19:
  
 
Valid parameters for the Meshpyr object are:
 
Valid parameters for the Meshpyr object are:
 
+
{|{{Prettytable}}
;name: name
+
|-
;position: positon on map
+
| {{Hl3}} |'''Parameter'''
;rotation: rotate on z axis
+
| {{Hl3}} |'''Description'''
;size: size amount
+
|-
;matref: apply a material/texture here
+
| '''name''' || name.
;phydrv: assign a physics driver
+
|-
 +
| '''position''' || position on map.
 +
|-
 +
| '''rotation''' || rotate on z axis.
 +
|-
 +
| '''size''' || size amount.
 +
|-
 +
| '''matref''' || apply a material/texture here.
 +
|-
 +
| '''phydrv''' || assigns a physics driver.
 +
|}
  
 
==Editor Support==
 
==Editor Support==

Latest revision as of 19:50, 1 December 2016

Several meshpyr, with the one in the middle having the default texture

A meshpyr is a BZW map object that constructs a specialized mesh that has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.


Appearance[edit]

An meshpyr without a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.

meshpyr
 name example 1
 position 0.0 0.0 0.0
 size 15 15 15 
 rotation 0.0
 matref Mymaterial
 phydrv MyPhydrv
end

Valid parameters for the Meshpyr object are:

Parameter Description
name name.
position position on map.
rotation rotate on z axis.
size size amount.
matref apply a material/texture here.
phydrv assigns a physics driver.

Editor Support[edit]

The meshpyr object is only fully supported by the BZWTools blender plug-in.