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Difference between revisions of "Meshpyr"
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− | A meshpyr is a [[BZW]] map object that constructs a specialized [[Mesh]] has the geometric appearance of a [[Pyramid]]. It replaces the [[pyramid]] object as of [[BZFlag 2.0.0|v2.0.0]] and is compatible with [[materials]] and [[physics|physics drivers]]. | + | [[Image:MeshpyrAppearance.jpg|right|thumb|400px|Several meshpyr, with the one in the middle having the default texture]] |
+ | A meshpyr is a [[BZW]] map object that constructs a specialized [[Mesh]] has the geometric appearance of a [[Pyramid]]. It replaces the [[pyramid]] object as of [[BZFlag 2.0.0|v2.0.0]] and is compatible with [[material|materials]] and [[physics|physics drivers]]. | ||
==Code== | ==Code== | ||
The code for a meshpyr object is as follows | The code for a meshpyr object is as follows | ||
− | + | {| | |
+ | | | ||
meshpyr | meshpyr | ||
position 10 20 30 | position 10 20 30 | ||
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phydrv myPhysics | phydrv myPhysics | ||
end | end | ||
+ | |} | ||
Valid parameters for a meshpyr are | Valid parameters for a meshpyr are | ||
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==Appearance== | ==Appearance== | ||
An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object. | An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object. | ||
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==Editor Support== | ==Editor Support== |
Revision as of 12:26, 11 March 2007
A meshpyr is a BZW map object that constructs a specialized Mesh has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.
Code
The code for a meshpyr object is as follows
meshpyr position 10 20 30 rotation 45 size 1 2 3 matref myMaterial phydrv myPhysics end |
Valid parameters for a meshpyr are
- position; defines the center of the box in X and Y and the bottom of the box in Z.
- rotation; defines a rotation around the Z axis for the box, in degrees.
- size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
- matref; reference to a predefined material.
- phydrv; reference to a predefined physics driver.
Appearance
An meshpyr with out a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.
Editor Support
The meshpyr object is only fully supported by the BZWTools blender plug-in.