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Difference between revisions of "Meshpyr"

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A meshpyr is a [[BZW]] map object that constructs a specialized [[Mesh]] has the geometric appearance of a [[Pyramid]]. It replaces the [[pyramid]] object as of [[BZFlag 2.0.0|v2.0.0]] and is compatible with [[materials]] and [[physics|physics drivers]].
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[[Image:MeshpyrAppearance.jpg|right|thumb|400px|Several meshpyr, with the one in the middle having the default texture]]
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A meshpyr is a [[BZW]] map object that constructs a specialized [[Mesh]] has the geometric appearance of a [[Pyramid]]. It replaces the [[pyramid]] object as of [[BZFlag 2.0.0|v2.0.0]] and is compatible with [[material|materials]] and [[physics|physics drivers]].
  
 
==Code==
 
==Code==
 
The code for a meshpyr object is as follows
 
The code for a meshpyr object is as follows
 
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{|
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|
 
  meshpyr
 
  meshpyr
 
   position 10 20 30
 
   position 10 20 30
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   phydrv myPhysics
 
   phydrv myPhysics
 
  end
 
  end
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|}
  
 
Valid parameters for a meshpyr are
 
Valid parameters for a meshpyr are
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==Appearance==
 
==Appearance==
 
An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.
 
An meshpyr with out a material definition will use the default material used by a standard [[pyramid]] object. Geometrically a meshpyr is identical to a standard [[pyramid]] object.
 
[[Image:MeshpyrAppearance.jpg]]
 
  
 
==Editor Support==
 
==Editor Support==

Revision as of 12:26, 11 March 2007

Several meshpyr, with the one in the middle having the default texture

A meshpyr is a BZW map object that constructs a specialized Mesh has the geometric appearance of a Pyramid. It replaces the pyramid object as of v2.0.0 and is compatible with materials and physics drivers.

Code

The code for a meshpyr object is as follows

meshpyr
 position 10 20 30
 rotation 45
 size 1 2 3
 matref myMaterial
 phydrv myPhysics
end

Valid parameters for a meshpyr are

  • position; defines the center of the box in X and Y and the bottom of the box in Z.
  • rotation; defines a rotation around the Z axis for the box, in degrees.
  • size; defines the distance from the center to the side of the box in X and Y, and the total height of the box in Z.
  • matref; reference to a predefined material.
  • phydrv; reference to a predefined physics driver.

Appearance

An meshpyr with out a material definition will use the default material used by a standard pyramid object. Geometrically a meshpyr is identical to a standard pyramid object.

Editor Support

The meshpyr object is only fully supported by the BZWTools blender plug-in.