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In normal operation it converts wavefront.obj files to .bzw mesh. The easiest way to do this is to place both the modeltool binary and an obj file in a directory, then open your terminal and cd to that directory, and ./modeltool your_filename.obj. A bzw format file will be created, with your mesh inside of it. | In normal operation it converts wavefront.obj files to .bzw mesh. The easiest way to do this is to place both the modeltool binary and an obj file in a directory, then open your terminal and cd to that directory, and ./modeltool your_filename.obj. A bzw format file will be created, with your mesh inside of it. | ||
− | + | Modeltool Arguments | |
− | + | -g <name> : use group definition | |
− | + | -tx <dir> : set texture prefix | |
− | + | -m : disable materials (matref) | |
− | + | -sm : use the smoothbounce property | |
− | + | -yz : flip y and z coordinates | |
− | + | -n : disable normals | |
− | + | -t : disable texture coordinates | |
− | + | -a : disable ambient coloring | |
− | + | -d : disable diffuse coloring | |
− | + | -s : disable specular coloring | |
− | + | -s : disable shininess | |
− | + | -sf <val> : shine multiplier | |
− | + | -e : disable emission coloring | |
− | + | -gx <val> : scale the model by this factor | |
− | + | -gsx <val> : shift the map by this value in X | |
− | + | -gsy <val> : shift the map by this value in Y | |
− | + | -gsz <val> : shift the map by this value in Z | |
− | + | -bspskip <val> : skip faces with this material when importing a bsp | |
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In drawinfo mode, a third file, called a diconf is required. This is a plain text file, named with the extension .diconf | In drawinfo mode, a third file, called a diconf is required. This is a plain text file, named with the extension .diconf | ||
− | + | DIconf Arguments | |
− | + | -lod 0 filename.obj :Specify a mesh to convert | |
− | + | -angvel <val> : Apply angular motion to the drawinfo. In radians per second. | |
− | + | -nomats : do not write materials. | |
− | + | -bounds : compute the bounds and sphere for draw info meshes and write them to the map | |
− | + | -bounding : generates invisible faces (and a material) to be used for collision detection | |
− | + | -comments : add comments (line numbering) to the resulting bzw file (will make it a lot larger | |
− | + | -striplimit <val> : the longest triangle strip to use for LODs (16 recommended) | |
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[[category:Map Making]] | [[category:Map Making]] | ||
[[category:Map Editors]] | [[category:Map Editors]] |