This wiki is archived and useful information is being migrated to the main bzflag.org website
Difference between revisions of "Modeltool"
From BZFlagWiki
(added categories, and SVN, still needs work) |
(modeltool options) |
||
Line 3: | Line 3: | ||
Modeltool options | Modeltool options | ||
− | + | -g <name> : use group definition | |
− | - | + | -tx <dir> : set texture prefix |
− | - | + | -sm : use the smoothbounce property |
− | + | -yz : flip y and z coordinates | |
+ | -n : disable normals | ||
+ | -t : disable texture coordinates | ||
+ | -m : disable materials | ||
+ | -a : disable ambient coloring | ||
+ | -d : disable diffuse coloring | ||
+ | -s : disable specular coloring | ||
+ | -sh : disable shininess | ||
+ | -sf <val> : shine multiplier | ||
+ | -e : disable emission coloring | ||
+ | -gx <val> : scale the model by this factor | ||
+ | -gsx <val> : shift the map by this value in X | ||
+ | -gsy <val> : shift the map by this value in Y | ||
+ | -gsz <val> : shift the map by this value in Z | ||
+ | -bspskip <val> : skip faces with this material when importing a bsp | ||
+ | -bounds : compute the bounds and sphere for draw info meshes and write them to the map | ||
+ | -comments: add comments to the resulting bzw file (will make it a lot larger | ||
+ | -striplimit <val>: the longest triangle strip to use for LODs | ||
[[category:Map Making]] | [[category:Map Making]] | ||
[[category:Map Editors]] | [[category:Map Editors]] |
Revision as of 00:36, 27 December 2007
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool options
-g <name> : use group definition -tx <dir> : set texture prefix -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -m : disable materials -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -sh : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp -bounds : compute the bounds and sphere for draw info meshes and write them to the map -comments: add comments to the resulting bzw file (will make it a lot larger -striplimit <val>: the longest triangle strip to use for LODs