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Difference between revisions of "Modeltool"
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(differentiate arguments and diconf arguments) |
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− | Modeltool | + | Modeltool Arguments |
− | + | -g <name> : use group definition | |
-tx <dir> : set texture prefix | -tx <dir> : set texture prefix | ||
− | |||
-m : disable materials (matref) | -m : disable materials (matref) | ||
-sm : use the smoothbounce property | -sm : use the smoothbounce property | ||
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-gsz <val> : shift the map by this value in Z | -gsz <val> : shift the map by this value in Z | ||
-bspskip <val> : skip faces with this material when importing a bsp | -bspskip <val> : skip faces with this material when importing a bsp | ||
− | -bounds | + | |
− | -bounding | + | DIconf Arguments |
− | -comments | + | -nomats : do not write materials. |
+ | -bounds : compute the bounds and sphere for draw info meshes and write them to the map | ||
+ | -bounding : generates invisible faces (and a material) to be used for collision detection | ||
+ | -comments : add comments to the resulting bzw file (will make it a lot larger | ||
-striplimit <val> : the longest triangle strip to use for LODs (16 recommended) | -striplimit <val> : the longest triangle strip to use for LODs (16 recommended) | ||
[[category:Map Making]] | [[category:Map Making]] | ||
[[category:Map Editors]] | [[category:Map Editors]] |
Revision as of 05:19, 31 December 2007
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool Arguments
-g <name> : use group definition -tx <dir> : set texture prefix -m : disable materials (matref) -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -s : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp
DIconf Arguments
-nomats : do not write materials. -bounds : compute the bounds and sphere for draw info meshes and write them to the map -bounding : generates invisible faces (and a material) to be used for collision detection -comments : add comments to the resulting bzw file (will make it a lot larger -striplimit <val> : the longest triangle strip to use for LODs (16 recommended)