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Difference between revisions of "Modeltool"

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(modeltool options)
m (added -bounding and -nomats. Is my -bounding drfinition correct?)
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   -g <name>  : use group definition
 
   -g <name>  : use group definition
 
   -tx <dir>  : set texture prefix
 
   -tx <dir>  : set texture prefix
 +
-nomats : no materials are output in the .bzw.
 
   -sm : use the smoothbounce property
 
   -sm : use the smoothbounce property
 
   -yz : flip y and z coordinates
 
   -yz : flip y and z coordinates
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   -bspskip <val> : skip faces with this material when importing a bsp
 
   -bspskip <val> : skip faces with this material when importing a bsp
 
   -bounds : compute the bounds and sphere for draw info meshes and write them to the map
 
   -bounds : compute the bounds and sphere for draw info meshes and write them to the map
 +
  -bounding : generates invisible faces (and a material) to be used  for collision detection
 
   -comments: add comments to the resulting bzw file (will make it a lot larger
 
   -comments: add comments to the resulting bzw file (will make it a lot larger
 
   -striplimit <val>: the longest triangle strip to use for LODs   
 
   -striplimit <val>: the longest triangle strip to use for LODs   
 
[[category:Map Making]]
 
[[category:Map Making]]
 
[[category:Map Editors]]
 
[[category:Map Editors]]

Revision as of 00:48, 27 December 2007

Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.


Modeltool options

 -g <name>  : use group definition
 -tx <dir>  : set texture prefix
-nomats : no materials are output in the .bzw.
 -sm	: use the smoothbounce property
 -yz	: flip y and z coordinates
 -n	 : disable normals
 -t	 : disable texture coordinates
 -m	 : disable materials
 -a	 : disable ambient coloring
 -d	 : disable diffuse coloring
 -s	 : disable specular coloring
 -sh	: disable shininess
 -sf <val>  : shine multiplier
 -e	 : disable emission coloring
 -gx <val>  : scale the model by this factor
 -gsx <val> : shift the map by this value in X
 -gsy <val> : shift the map by this value in Y
 -gsz <val> : shift the map by this value in Z
 -bspskip <val> : skip faces with this material when importing a bsp
 -bounds : compute the bounds and sphere for draw info meshes and write them to the map
 -bounding : generates invisible faces (and a material) to be used  for collision detection
 -comments: add comments to the resulting bzw file (will make it a lot larger
 -striplimit <val>: the longest triangle strip to use for LODs