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Difference between revisions of "Modeltool"
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m (added -bounding and -nomats. Is my -bounding drfinition correct?) |
m (make pretty) |
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Modeltool options | Modeltool options | ||
-g <name> : use group definition | -g <name> : use group definition | ||
− | -tx <dir> | + | -tx <dir> : set texture prefix |
− | + | -nomats : do not write materials. | |
− | -sm : use the smoothbounce property | + | -m : disable materials (matref) |
− | -yz : flip y and z coordinates | + | -sm : use the smoothbounce property |
− | -n | + | -yz : flip y and z coordinates |
− | -t | + | -n : disable normals |
− | + | -t : disable texture coordinates | |
− | -a | + | -a : disable ambient coloring |
− | -d | + | -d : disable diffuse coloring |
− | -s | + | -s : disable specular coloring |
− | -sh : disable shininess | + | -sh : disable shininess |
− | -sf <val> | + | -sf <val> : shine multiplier |
− | -e | + | -e : disable emission coloring |
− | -gx <val> | + | -gx <val> : scale the model by this factor |
− | -gsx <val> : shift the map by this value in X | + | -gsx <val> : shift the map by this value in X |
− | -gsy <val> : shift the map by this value in Y | + | -gsy <val> : shift the map by this value in Y |
− | -gsz <val> : shift the map by this value in Z | + | -gsz <val> : shift the map by this value in Z |
-bspskip <val> : skip faces with this material when importing a bsp | -bspskip <val> : skip faces with this material when importing a bsp | ||
− | -bounds : compute the bounds and sphere for draw info meshes and write them to the map | + | -bounds : compute the bounds and sphere for draw info meshes and write them to the map |
− | -bounding : generates invisible faces (and a material) to be used for collision detection | + | -bounding : generates invisible faces (and a material) to be used for collision detection |
− | -comments: add comments to the resulting bzw file (will make it a lot larger | + | -comments : add comments to the resulting bzw file (will make it a lot larger |
− | -striplimit <val>: the longest triangle strip to use for LODs | + | -striplimit <val>: the longest triangle strip to use for LODs (16 recommended) |
[[category:Map Making]] | [[category:Map Making]] | ||
[[category:Map Editors]] | [[category:Map Editors]] |
Revision as of 00:57, 27 December 2007
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool options
-g <name> : use group definition -tx <dir> : set texture prefix -nomats : do not write materials. -m : disable materials (matref) -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -sh : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp -bounds : compute the bounds and sphere for draw info meshes and write them to the map -bounding : generates invisible faces (and a material) to be used for collision detection -comments : add comments to the resulting bzw file (will make it a lot larger -striplimit <val>: the longest triangle strip to use for LODs (16 recommended)