This wiki is archived and useful information is being migrated to the main bzflag.org website
Modeltool
From BZFlagWiki
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool options
-g <name> : use group definition -tx <dir> : set texture prefix -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -m : disable materials -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -sh : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp -bounds : compute the bounds and sphere for draw info meshes and write them to the map -comments: add comments to the resulting bzw file (will make it a lot larger -striplimit <val>: the longest triangle strip to use for LODs