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Modeltool
From BZFlagWiki
Revision as of 13:06, 5 January 2008 by Optic Delusion (Talk | contribs) (radians per second, not per minute.)
Modeltool can now convert .obj files to bzflag drawinfo. It can be downloaded with the source code through SVN, and it is found in the bzflag/tools/ directory.
Modeltool Arguments
-g <name> : use group definition -tx <dir> : set texture prefix -m : disable materials (matref) -sm : use the smoothbounce property -yz : flip y and z coordinates -n : disable normals -t : disable texture coordinates -a : disable ambient coloring -d : disable diffuse coloring -s : disable specular coloring -s : disable shininess -sf <val> : shine multiplier -e : disable emission coloring -gx <val> : scale the model by this factor -gsx <val> : shift the map by this value in X -gsy <val> : shift the map by this value in Y -gsz <val> : shift the map by this value in Z -bspskip <val> : skip faces with this material when importing a bsp
DIconf Arguments
-angvel <val> : Apply angular motion to the drawinfo. In radians per second. -nomats : do not write materials. -bounds : compute the bounds and sphere for draw info meshes and write them to the map -bounding : generates invisible faces (and a material) to be used for collision detection -comments : add comments to the resulting bzw file (will make it a lot larger -striplimit <val> : the longest triangle strip to use for LODs (16 recommended)